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<title>dolphin/Source/Core/InputCommon/ControlReference/ControlReference.cpp, branch 2603</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Fix all uninitialized variable warnings (C26495)</title>
<updated>2021-10-13T19:32:16+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-09-04T04:43:19+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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</entry>
<entry>
<title>InputCommon: Return error, if any, from ControlReference::SetExpression().</title>
<updated>2020-11-08T00:04:33+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2020-11-08T00:04:33+00:00</published>
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<entry>
<title>InputCommon: Make the "input gate" not racey.</title>
<updated>2019-11-06T22:31:02+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2019-11-06T21:59:36+00:00</published>
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</entry>
<entry>
<title>ExpressionParser/DolphinQt: Added parse results to UI.</title>
<updated>2019-10-11T23:12:18+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2019-03-02T20:47:26+00:00</published>
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<entry>
<title>ExpressionParser: Renamed ControlFinder to ControlEnvironment. Added support for variables and assignment operator. ControlExpression objects now reference a matching input and output so the two can me mixed in any expression. (you can set rumble directly from inputs)</title>
<updated>2019-10-11T22:14:32+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2018-12-30T22:06:29+00:00</published>
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</entry>
<entry>
<title>Core/Host: Allow frontends to block inputs</title>
<updated>2019-03-21T12:16:21+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2019-03-18T16:30:33+00:00</published>
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</entry>
<entry>
<title>ControllerInterface/DolphinQt: Make mapping "all devices" way less hacky.</title>
<updated>2019-03-04T00:39:02+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2019-02-28T00:10:18+00:00</published>
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</entry>
<entry>
<title>ControllerInterface: Input detection improvements.</title>
<updated>2019-03-04T00:36:16+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2019-02-27T01:46:21+00:00</published>
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</content>
</entry>
<entry>
<title>Use empty instead of size</title>
<updated>2019-02-12T23:03:49+00:00</updated>
<author>
<name>Filip Gawin</name>
<email>filip.gawin@zoho.com</email>
</author>
<published>2019-02-12T22:47:17+00:00</published>
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