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<title>dolphin/Source/Core/InputCommon/ControllerEmu.cpp, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=30ebb2459eb97ba544547183854775df8460b475'/>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<entry>
<title>Add an option for wiimote battery.</title>
<updated>2015-04-01T09:29:45+00:00</updated>
<author>
<name>Rachel Bryk</name>
<email>RachelBryk@gmail.com</email>
</author>
<published>2015-02-25T07:22:27+00:00</published>
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</entry>
<entry>
<title>Fix some double-&gt;float conversions.</title>
<updated>2014-11-11T19:14:22+00:00</updated>
<author>
<name>Rachel Bryk</name>
<email>RachelBryk@gmail.com</email>
</author>
<published>2014-11-09T20:02:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e9cb629723bb0fabbad130c2a63b3cdbaaf8ba6a'/>
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</entry>
<entry>
<title>ControllerEmu: Get rid of redundant string appending</title>
<updated>2014-10-12T21:47:10+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-10-12T21:47:10+00:00</published>
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</entry>
<entry>
<title>Checkbox for iteration</title>
<updated>2014-09-05T00:23:04+00:00</updated>
<author>
<name>MikeRavenelle</name>
<email>mike.ravenelle@gmail.com</email>
</author>
<published>2014-09-02T16:53:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=411c0605043d3779d0c3fc5ed2d3b78e4c03b100'/>
<id>411c0605043d3779d0c3fc5ed2d3b78e4c03b100</id>
<content type='text'>
Added the option to handle whether the user wants to iterate through the
assignment of button mappings or assign them one at a time.

fixed formatting issues and code style.

I excluded this option from the config file. This stopped the check box value and the boolean from becoming offset. Since the option should always start as false.

 This still causes an issue with the Wiimote input, since the class variable that keeps the state will be wiped, but the check box value will stay the same after closing/reopening without closing the entire Wiimote configuration. I am looking for a way to resolve this.

I also reduced wait time to 2.5 seconds vs. the 5  seconds previously. Seemed to be a little long.

These changes apparently did not go through.

This should fix the Wiimote issue.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Added the option to handle whether the user wants to iterate through the
assignment of button mappings or assign them one at a time.

fixed formatting issues and code style.

I excluded this option from the config file. This stopped the check box value and the boolean from becoming offset. Since the option should always start as false.

 This still causes an issue with the Wiimote input, since the class variable that keeps the state will be wiped, but the check box value will stay the same after closing/reopening without closing the entire Wiimote configuration. I am looking for a way to resolve this.

I also reduced wait time to 2.5 seconds vs. the 5  seconds previously. Seemed to be a little long.

These changes apparently did not go through.

This should fix the Wiimote issue.
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix a typo introduced by 5adbc83 in ControllerEmu.cpp.</title>
<updated>2014-09-04T09:00:53+00:00</updated>
<author>
<name>Rachel Bryk</name>
<email>RachelBryk@gmail.com</email>
</author>
<published>2014-09-04T09:00:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1cc153b4ed15927304fab732ed73d584087c1035'/>
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</entry>
<entry>
<title>Change ControlState typedef to double, and change all related floats/doubles to use it.</title>
<updated>2014-09-03T07:08:09+00:00</updated>
<author>
<name>Rachel Bryk</name>
<email>RachelBryk@gmail.com</email>
</author>
<published>2014-08-11T17:43:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=5adbc83453d14b23818442f545ceede0e4548196'/>
<id>5adbc83453d14b23818442f545ceede0e4548196</id>
<content type='text'>
Fixes an off by 1 issue related to double-&gt;float-&gt;double conversion, and eliminates numerous warnings.
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Fixes an off by 1 issue related to double-&gt;float-&gt;double conversion, and eliminates numerous warnings.
</pre>
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</content>
</entry>
<entry>
<title>InputCommon: Don't base default radius of analog sticks off of their name.</title>
<updated>2014-08-15T17:06:56+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-08-15T17:03:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=7fd5e4300a65b09ba496960746d5e76ffc802035'/>
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<entry>
<title>Set the default radius to 100 for non-gcpad analog sticks.</title>
<updated>2014-08-11T17:58:47+00:00</updated>
<author>
<name>Rachel Bryk</name>
<email>RachelBryk@gmail.com</email>
</author>
<published>2014-08-11T17:58:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=35ae1b4ee27c926f6ed32a37699ef40ef614f335'/>
<id>35ae1b4ee27c926f6ed32a37699ef40ef614f335</id>
<content type='text'>
The previous default of 70 was determined based on gc controllers, and is not right at all for the wii extensions.
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The previous default of 70 was determined based on gc controllers, and is not right at all for the wii extensions.
</pre>
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</content>
</entry>
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