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<title>dolphin/Source/Core/InputCommon/ControllerEmu.h, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=30ebb2459eb97ba544547183854775df8460b475'/>
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</pre>
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</entry>
<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<id>cefcb0ace9d363b3679b4e93bcc9ec05f1e5f4f8</id>
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<pre>
</pre>
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<entry>
<title>InputCommon/Core: Get rid of some virtual destructor warnings</title>
<updated>2015-04-28T01:41:59+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-04-28T01:41:55+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=d39b5198507512951dc38d45c79d3274f3c25102'/>
<id>d39b5198507512951dc38d45c79d3274f3c25102</id>
<content type='text'>
These classes have virtual methods, but no virtual destructor, which causes warnings on some compilers.
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These classes have virtual methods, but no virtual destructor, which causes warnings on some compilers.
</pre>
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</content>
</entry>
<entry>
<title>Controller Interface: Remove "using namespace" in header file.</title>
<updated>2014-09-05T04:02:25+00:00</updated>
<author>
<name>Rohit Nirmal</name>
<email>rohitnirmal9@gmail.com</email>
</author>
<published>2014-09-05T00:41:42+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=b0060e51843d085af6c7426d216cdd1bbc41dbbb'/>
<id>b0060e51843d085af6c7426d216cdd1bbc41dbbb</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Checkbox for iteration</title>
<updated>2014-09-05T00:23:04+00:00</updated>
<author>
<name>MikeRavenelle</name>
<email>mike.ravenelle@gmail.com</email>
</author>
<published>2014-09-02T16:53:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=411c0605043d3779d0c3fc5ed2d3b78e4c03b100'/>
<id>411c0605043d3779d0c3fc5ed2d3b78e4c03b100</id>
<content type='text'>
Added the option to handle whether the user wants to iterate through the
assignment of button mappings or assign them one at a time.

fixed formatting issues and code style.

I excluded this option from the config file. This stopped the check box value and the boolean from becoming offset. Since the option should always start as false.

 This still causes an issue with the Wiimote input, since the class variable that keeps the state will be wiped, but the check box value will stay the same after closing/reopening without closing the entire Wiimote configuration. I am looking for a way to resolve this.

I also reduced wait time to 2.5 seconds vs. the 5  seconds previously. Seemed to be a little long.

These changes apparently did not go through.

This should fix the Wiimote issue.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Added the option to handle whether the user wants to iterate through the
assignment of button mappings or assign them one at a time.

fixed formatting issues and code style.

I excluded this option from the config file. This stopped the check box value and the boolean from becoming offset. Since the option should always start as false.

 This still causes an issue with the Wiimote input, since the class variable that keeps the state will be wiped, but the check box value will stay the same after closing/reopening without closing the entire Wiimote configuration. I am looking for a way to resolve this.

I also reduced wait time to 2.5 seconds vs. the 5  seconds previously. Seemed to be a little long.

These changes apparently did not go through.

This should fix the Wiimote issue.
</pre>
</div>
</content>
</entry>
<entry>
<title>Change ControlState typedef to double, and change all related floats/doubles to use it.</title>
<updated>2014-09-03T07:08:09+00:00</updated>
<author>
<name>Rachel Bryk</name>
<email>RachelBryk@gmail.com</email>
</author>
<published>2014-08-11T17:43:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=5adbc83453d14b23818442f545ceede0e4548196'/>
<id>5adbc83453d14b23818442f545ceede0e4548196</id>
<content type='text'>
Fixes an off by 1 issue related to double-&gt;float-&gt;double conversion, and eliminates numerous warnings.
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Fixes an off by 1 issue related to double-&gt;float-&gt;double conversion, and eliminates numerous warnings.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #810 from lioncash/controller-interface</title>
<updated>2014-08-24T17:58:25+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2014-08-24T17:58:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=9ff7125786f52b79fdd083c72cf85a45d8270ded'/>
<id>9ff7125786f52b79fdd083c72cf85a45d8270ded</id>
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InputCommon: Don't base default radius of analog sticks off of their name</content>
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InputCommon: Don't base default radius of analog sticks off of their name</pre>
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</content>
</entry>
<entry>
<title>windows: remove now-extraneous NOMINMAX and WIN32_LEAN_AND_MEAN #defines from dolphin code.</title>
<updated>2014-08-23T17:48:48+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2014-08-23T00:17:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=327d35377dd0edfcb3f0a5d7b2853f23102eb950'/>
<id>327d35377dd0edfcb3f0a5d7b2853f23102eb950</id>
<content type='text'>
Wrap dinput.h in a header defining DIRECTINPUT_VERSION instead of repeating it multiple places.
</content>
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<pre>
Wrap dinput.h in a header defining DIRECTINPUT_VERSION instead of repeating it multiple places.
</pre>
</div>
</content>
</entry>
<entry>
<title>msvc: resolve all warnings in DolphinWX.</title>
<updated>2014-08-20T05:33:48+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2014-08-20T03:19:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=d9fcc855a7ccf75b20032836af92db89cca93dcc'/>
<id>d9fcc855a7ccf75b20032836af92db89cca93dcc</id>
<content type='text'>
Also, bring WiiSaveCrypted closer to modern dolphin coding style.
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<pre>
Also, bring WiiSaveCrypted closer to modern dolphin coding style.
</pre>
</div>
</content>
</entry>
<entry>
<title>InputCommon: Don't base default radius of analog sticks off of their name.</title>
<updated>2014-08-15T17:06:56+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-08-15T17:03:56+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=7fd5e4300a65b09ba496960746d5e76ffc802035'/>
<id>7fd5e4300a65b09ba496960746d5e76ffc802035</id>
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<pre>
</pre>
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