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<title>dolphin/Source/Core/InputCommon/ControllerEmu/ControlGroup/Attachments.cpp, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>InputCommon/ControllerEmu: Fix saving of Wii Remote "Attach MotionPlus" setting.</title>
<updated>2025-07-24T23:44:42+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-07-24T23:14:06+00:00</published>
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</entry>
<entry>
<title>InputCommon/ControllerEmu: Break out functionality of EmulatedController</title>
<updated>2025-03-15T19:30:43+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-01-21T05:19:56+00:00</published>
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to eliminate redundant unused members in Wii Remote extension objects.
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to eliminate redundant unused members in Wii Remote extension objects.
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</entry>
<entry>
<title>WiiTASInputWindow: Update controls when attachment changes</title>
<updated>2025-01-18T22:15:20+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2024-04-08T23:58:32+00:00</published>
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<id>fb3a727fcc753f298f0c648c8fffc35ca4ae1bec</id>
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Change the displayed controls in the TAS Input window when the
controller's extension (including MotionPlus) is changed.

This previously required restarting Dolphin after the attachment was
changed, as the controls were never updated after the WiiTASInputWindow
was created at Dolphin startup.
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Change the displayed controls in the TAS Input window when the
controller's extension (including MotionPlus) is changed.

This previously required restarting Dolphin after the attachment was
changed, as the controls were never updated after the WiiTASInputWindow
was created at Dolphin startup.
</pre>
</div>
</content>
</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>InputCommon: improve code that returns a controller attachment index</title>
<updated>2021-05-19T17:51:34+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2021-05-04T21:01:20+00:00</published>
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casting a value to a u32 when it's originally an int, and it's exposed as int to users,
could end up in cases where a negative number would result as a positive one.
This doesn't really affect the value range of the attachment enum,
still I think the code was wrong.

Heavily tested.
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casting a value to a u32 when it's originally an int, and it's exposed as int to users,
could end up in cases where a negative number would result as a positive one.
This doesn't really affect the value range of the attachment enum,
still I think the code was wrong.

Heavily tested.
</pre>
</div>
</content>
</entry>
<entry>
<title>InputCommon: Allow Wii remote extension to be set with an input expression.</title>
<updated>2020-02-08T22:03:13+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2020-01-18T17:19:32+00:00</published>
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</entry>
<entry>
<title>WiimoteEmu: Major renaming and cleanup.</title>
<updated>2019-02-03T01:40:31+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2019-01-01T14:32:39+00:00</published>
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