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<title>dolphin/Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp, branch 2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Common/IniFile: Move interface into Common namespace</title>
<updated>2023-04-13T14:19:28+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2023-04-13T13:38:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e4caace6bb6213851b979cdd76f9f44ef6d9cd09'/>
<id>e4caace6bb6213851b979cdd76f9f44ef6d9cd09</id>
<content type='text'>
Gets this out of the global namespace and into the Common namespace
</content>
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<pre>
Gets this out of the global namespace and into the Common namespace
</pre>
</div>
</content>
</entry>
<entry>
<title>InputCommon: Fix ControlGroup::SaveConfig with DefaultValue::Disabled</title>
<updated>2023-02-26T16:45:09+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2023-02-26T16:25:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=9b3816c993f6ad4c42b3f33811f08c532ef15b63'/>
<id>9b3816c993f6ad4c42b3f33811f08c532ef15b63</id>
<content type='text'>
I also changed LoadConfig, but that change doesn't affect correctness,
it's only so it looks neat by matching SaveConfig.

This bug was added in 18a4afb053e8b5f356e22cfc5aec8cc27700710b, the
commit that introduced DefaultValue::Disabled. The bug can't actually be
triggered in master, but it can be triggered in the Android input
overhaul PR.
</content>
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<pre>
I also changed LoadConfig, but that change doesn't affect correctness,
it's only so it looks neat by matching SaveConfig.

This bug was added in 18a4afb053e8b5f356e22cfc5aec8cc27700710b, the
commit that introduced DefaultValue::Disabled. The bug can't actually be
triggered in master, but it can be triggered in the Android input
overhaul PR.
</pre>
</div>
</content>
</entry>
<entry>
<title>ControllerEmu: Allow settings to be categorized as "advanced". Make "Virtual Notches" and "Gate Size" categorized as such.</title>
<updated>2022-06-27T03:42:16+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2022-05-20T03:33:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=80d9e79cf1f56101f47e528ed390243e7fe790bf'/>
<id>80d9e79cf1f56101f47e528ed390243e7fe790bf</id>
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</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e149ad4f0a9874f354221a7fc76d8f1841e47808'/>
<id>e149ad4f0a9874f354221a7fc76d8f1841e47808</id>
<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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<pre>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #9688 from Filoppi/input_cleanup</title>
<updated>2021-05-14T08:51:33+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2021-05-14T08:51:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=9f91fb64479d3df14489378a6b4fb3ffa7d12f2d'/>
<id>9f91fb64479d3df14489378a6b4fb3ffa7d12f2d</id>
<content type='text'>
Input cleanup</content>
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<pre>
Input cleanup</pre>
</div>
</content>
</entry>
<entry>
<title>Add mixed comments to input code, make some tooltip clearer</title>
<updated>2021-05-12T15:27:23+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2021-05-04T20:50:23+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f4fec42165f245e8ad35456a25bfada8428ba1f2'/>
<id>f4fec42165f245e8ad35456a25bfada8428ba1f2</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>InputCommon: fix serialization of control expression with line breaks</title>
<updated>2021-05-12T15:25:56+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2021-05-11T13:30:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=574477866fe3e82a87214848d3d4b505535f2d3b'/>
<id>574477866fe3e82a87214848d3d4b505535f2d3b</id>
<content type='text'>
The control expression editor allows line breaks, but the serialization was
losing anything after the first line break (/r /n).
Instead of opting to encode them and decode them on serialization
(which I tried but was not safe, as it would lose /n written in the string by users),
I opted to replace them with a space.
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
The control expression editor allows line breaks, but the serialization was
losing anything after the first line break (/r /n).
Instead of opting to encode them and decode them on serialization
(which I tried but was not safe, as it would lose /n written in the string by users),
I opted to replace them with a space.
</pre>
</div>
</content>
</entry>
<entry>
<title>Remove a redundant i18n comment</title>
<updated>2020-11-17T17:23:27+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2020-11-17T17:23:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=52c615f1b1903c895ead9a5bf0b75160e5f53e11'/>
<id>52c615f1b1903c895ead9a5bf0b75160e5f53e11</id>
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</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Virtual Notch settings and UI for octagonal stick</title>
<updated>2020-11-03T22:06:27+00:00</updated>
<author>
<name>Nick Michael</name>
<email>nickmichael@live.co.uk</email>
</author>
<published>2020-10-29T22:11:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=55dd3d73376746c4fc46df02d8266269a6e4537e'/>
<id>55dd3d73376746c4fc46df02d8266269a6e4537e</id>
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</content>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Android: Use touch emulation of IR by default</title>
<updated>2020-04-27T15:02:53+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2020-04-07T13:04:14+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=18a4afb053e8b5f356e22cfc5aec8cc27700710b'/>
<id>18a4afb053e8b5f356e22cfc5aec8cc27700710b</id>
<content type='text'>
While having motion control emulation of IR enabled by default
makes sense in situations like using a DualShock 4 on a PC,
Android has the additional option of touch emulation of IR
which seems to be better liked, and the default value which
was chosen with PC in mind was carried over to Android
without any particular consideration. This change disables
motion control emulation of IR by default on Android only.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
While having motion control emulation of IR enabled by default
makes sense in situations like using a DualShock 4 on a PC,
Android has the additional option of touch emulation of IR
which seems to be better liked, and the default value which
was chosen with PC in mind was carried over to Android
without any particular consideration. This change disables
motion control emulation of IR by default on Android only.
</pre>
</div>
</content>
</entry>
</feed>
