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<title>dolphin/Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.h, branch 2506a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>InputCommon/ControllerEmu: Break out functionality of EmulatedController</title>
<updated>2025-03-15T19:30:43+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-01-21T05:19:56+00:00</published>
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<id>ddb82a5e8ca84df1b95942c8b3a1fa6c9071010b</id>
<content type='text'>
to eliminate redundant unused members in Wii Remote extension objects.
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<pre>
to eliminate redundant unused members in Wii Remote extension objects.
</pre>
</div>
</content>
</entry>
<entry>
<title>WiimoteEmu: Add user-accessible controls that report the desired state of the IR camera objects.</title>
<updated>2024-03-11T21:49:19+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-01-10T04:26:29+00:00</published>
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<id>617fcc3cf85ea723eec02ef9ce5c30983bb15cf8</id>
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</pre>
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</content>
</entry>
<entry>
<title>Common/IniFile: Move interface into Common namespace</title>
<updated>2023-04-13T14:19:28+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2023-04-13T13:38:09+00:00</published>
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<id>e4caace6bb6213851b979cdd76f9f44ef6d9cd09</id>
<content type='text'>
Gets this out of the global namespace and into the Common namespace
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Gets this out of the global namespace and into the Common namespace
</pre>
</div>
</content>
</entry>
<entry>
<title>ControllerEmu: Add new "input override" system</title>
<updated>2022-10-03T20:00:21+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2021-03-21T19:27:00+00:00</published>
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<id>cb16d20f2d4ed1ebf150b6ba4d64fe469c1263f1</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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<id>e149ad4f0a9874f354221a7fc76d8f1841e47808</id>
<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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<pre>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>Virtual Notch settings and UI for octagonal stick</title>
<updated>2020-11-03T22:06:27+00:00</updated>
<author>
<name>Nick Michael</name>
<email>nickmichael@live.co.uk</email>
</author>
<published>2020-10-29T22:11:34+00:00</published>
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</pre>
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</entry>
<entry>
<title>WiimoteEmu: Allow writes of the i2c bus to play speaker data.</title>
<updated>2020-07-12T02:19:16+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2020-07-12T02:18:40+00:00</published>
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</pre>
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</entry>
<entry>
<title>Android: Use touch emulation of IR by default</title>
<updated>2020-04-27T15:02:53+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2020-04-07T13:04:14+00:00</published>
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<id>18a4afb053e8b5f356e22cfc5aec8cc27700710b</id>
<content type='text'>
While having motion control emulation of IR enabled by default
makes sense in situations like using a DualShock 4 on a PC,
Android has the additional option of touch emulation of IR
which seems to be better liked, and the default value which
was chosen with PC in mind was carried over to Android
without any particular consideration. This change disables
motion control emulation of IR by default on Android only.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
While having motion control emulation of IR enabled by default
makes sense in situations like using a DualShock 4 on a PC,
Android has the additional option of touch emulation of IR
which seems to be better liked, and the default value which
was chosen with PC in mind was carried over to Android
without any particular consideration. This change disables
motion control emulation of IR by default on Android only.
</pre>
</div>
</content>
</entry>
<entry>
<title>InputCommon: Clean up creation of inputs.</title>
<updated>2020-02-10T01:08:26+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2019-10-27T16:04:08+00:00</published>
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<id>47877ecf2c3b173d77bc55242a22ae9adbabf2be</id>
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</pre>
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</entry>
<entry>
<title>Input: Add optional "enable" setting to the ControlGroup class.</title>
<updated>2019-11-03T10:55:52+00:00</updated>
<author>
<name>rlnilsen</name>
<email>47765059+rlnilsen@users.noreply.github.com</email>
</author>
<published>2019-10-30T01:05:42+00:00</published>
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<id>d67a2304b0f542e21f680265da80efef3e0a83d9</id>
<content type='text'>
The setting is exposed as a check box in the QGroupBox instance that visualises the ControlGroup instance.
The setting is saved under "[control group name]/Enabled", but only when it is "false". The default value is "true".
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
The setting is exposed as a check box in the QGroupBox instance that visualises the ControlGroup instance.
The setting is saved under "[control group name]/Enabled", but only when it is "false". The default value is "true".
</pre>
</div>
</content>
</entry>
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