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<title>dolphin/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.h, branch 2503a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>DolphinQt/Mapping: Disable relative input when "Mouse Controlled Pointing" button is pressed.</title>
<updated>2024-04-15T19:52:26+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-04-15T19:51:06+00:00</published>
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<entry>
<title>ControllerEmu: Add new "input override" system</title>
<updated>2022-10-03T20:00:21+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2021-03-21T19:27:00+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
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</content>
</entry>
<entry>
<title>InputCommon: add a ton of missing consts</title>
<updated>2021-05-10T20:48:10+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2021-05-04T20:47:55+00:00</published>
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<id>a261e61e9e3941d10cf0ef3adf8eac00f722b6db</id>
<content type='text'>
fix some related grammar errors
only the ButtonManager required code changes
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fix some related grammar errors
only the ButtonManager required code changes
</pre>
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</content>
</entry>
<entry>
<title>rename InputCommon/ControllerInterface/Device to CoreDevice</title>
<updated>2021-01-27T22:29:48+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2020-09-15T11:34:41+00:00</published>
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<entry>
<title>InputCommon: Eliminate some duplicated button threshold logic.</title>
<updated>2020-02-09T16:37:18+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2020-02-09T02:36:26+00:00</published>
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</content>
</entry>
<entry>
<title>WiimoteEmu/DolphinQt: Rename "IR" to "Point" and eliminate redundant Forward/Backward mappings.</title>
<updated>2019-05-09T01:27:41+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2019-04-20T17:53:13+00:00</published>
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</entry>
<entry>
<title>WiimoteEmu: Implement MotionPlus parameter y0 and other cleanups.</title>
<updated>2019-04-23T23:38:00+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2019-03-20T00:15:17+00:00</published>
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</entry>
<entry>
<title>Merge pull request #8002 from JMC47/CursorSlowdown</title>
<updated>2019-04-16T00:43:31+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
</author>
<published>2019-04-16T00:43:31+00:00</published>
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<id>80d21b8ffb4c2aa7fad2c4f407019a2f9a125f51</id>
<content type='text'>
Slow down relative input cursor</content>
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Slow down relative input cursor</pre>
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</content>
</entry>
<entry>
<title>Reduce Relative Input Cursor Speed Dramatically</title>
<updated>2019-04-15T21:23:17+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
</author>
<published>2019-04-15T20:46:13+00:00</published>
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This makes it about 1/4th the speed which may be a bit slow, but should
work for most controllers.
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This makes it about 1/4th the speed which may be a bit slow, but should
work for most controllers.
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