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<title>dolphin/Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.h, branch 2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e149ad4f0a9874f354221a7fc76d8f1841e47808'/>
<id>e149ad4f0a9874f354221a7fc76d8f1841e47808</id>
<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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<pre>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>IMUAccelerometer: consistency of BoundCount checks</title>
<updated>2021-05-19T17:51:34+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2021-05-04T20:58:08+00:00</published>
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<id>d43a06ff6ad713f25b6b80ad6dc4bba8e003db04</id>
<content type='text'>
Similar to the guitar, only control[0] was checked, and that felt random.
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Similar to the guitar, only control[0] was checked, and that felt random.
</pre>
</div>
</content>
</entry>
<entry>
<title>InputCommon/IMU*: Remove unnecessary includes</title>
<updated>2019-11-22T20:41:38+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-11-22T20:19:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=91993b46d9ca78418e549ca422b7399a15ec670c'/>
<id>91993b46d9ca78418e549ca422b7399a15ec670c</id>
<content type='text'>
Trims out unnecessary includes to avoid unnecessary header dependencies.

This also resolves indirect inclusions of &lt;optional&gt; within
IMUAccelerometer.h and IMUGyroscope.h
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Trims out unnecessary includes to avoid unnecessary header dependencies.

This also resolves indirect inclusions of &lt;optional&gt; within
IMUAccelerometer.h and IMUGyroscope.h
</pre>
</div>
</content>
</entry>
<entry>
<title>Add support for motion controllers via the CemuHook controller input protocol.</title>
<updated>2019-10-26T00:19:53+00:00</updated>
<author>
<name>rlnilsen</name>
<email>47765059+rlnilsen@users.noreply.github.com</email>
</author>
<published>2019-09-06T15:09:30+00:00</published>
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<id>4cb3baba5cf360a02dff9d6af1a839a570c40999</id>
<content type='text'>
This is done by:
1) Implementing said protocol in a new controller input class CemuHookUDPServer.
2) Adding functionality in the WiimoteEmu class for pushing that motion input to the emulated Wiimote and MotionPlus.
3) Suitably modifying the UI for configuring an Emulated Wii Remote.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This is done by:
1) Implementing said protocol in a new controller input class CemuHookUDPServer.
2) Adding functionality in the WiimoteEmu class for pushing that motion input to the emulated Wiimote and MotionPlus.
3) Suitably modifying the UI for configuring an Emulated Wii Remote.
</pre>
</div>
</content>
</entry>
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