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<title>dolphin/Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp, branch 2503a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>ControllerEmu: Change trigger threshold check to &gt;= instead of &gt; and set minimum threshold in UI to 1% to prevent user error.</title>
<updated>2024-10-12T00:38:38+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-10-11T23:56:20+00:00</published>
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<entry>
<title>ControllerEmu: Add new "input override" system</title>
<updated>2022-10-03T20:00:21+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2021-03-21T19:27:00+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
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</content>
</entry>
<entry>
<title>DolphinQt: Clean up mapping indicator code and draw lines on "pixel centers".</title>
<updated>2020-02-24T22:26:26+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2020-02-24T02:00:44+00:00</published>
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</entry>
<entry>
<title>InputCommon: Eliminate some duplicated button threshold logic.</title>
<updated>2020-02-09T16:37:18+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2020-02-09T02:36:26+00:00</published>
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<entry>
<title>ControllerEmu: Clamp results of trigger/slider states to prevent integer overflow later on.</title>
<updated>2019-10-15T20:35:07+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2019-10-15T20:35:07+00:00</published>
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</entry>
<entry>
<title>WiimoteEmu: Allow shake frequency and intensity to be configured. Other minor cleanups.</title>
<updated>2019-04-12T21:50:59+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2019-03-29T19:39:48+00:00</published>
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</entry>
<entry>
<title>InputCommon: Clean up how numeric settings are handled. Add units of measure to UI. Eliminate hidden magic values of the IR cursor.</title>
<updated>2019-04-07T14:32:49+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2019-03-27T00:31:03+00:00</published>
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</entry>
<entry>
<title>ControllerEmu: code cleanup.</title>
<updated>2018-12-30T16:52:45+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2018-12-30T16:52:45+00:00</published>
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</entry>
<entry>
<title>ControllerEmu: Implement dead zone setting for triggers.</title>
<updated>2018-12-29T19:56:35+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2018-12-29T19:56:35+00:00</published>
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