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<title>dolphin/Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp, branch 2506a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>ControllerEmu: Convert Translatability to enum class</title>
<updated>2023-06-13T01:11:04+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2023-05-29T23:31:19+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
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</content>
</entry>
<entry>
<title>InputCommon: follow coding conventions and rename GetState() to UpdateState()</title>
<updated>2021-05-10T20:48:10+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2021-05-04T20:48:55+00:00</published>
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And remove useless include
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And remove useless include
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</content>
</entry>
<entry>
<title>InputCommon: Clean up creation of inputs.</title>
<updated>2020-02-10T01:08:26+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2019-10-27T16:04:08+00:00</published>
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</entry>
<entry>
<title>InputCommon: Eliminate some duplicated button threshold logic.</title>
<updated>2020-02-09T16:37:18+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2020-02-09T02:36:26+00:00</published>
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</entry>
<entry>
<title>InputCommon: Allow controller settings specified with input expresions.</title>
<updated>2020-02-08T20:01:55+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2019-10-18T19:54:02+00:00</published>
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</entry>
<entry>
<title>InputCommon: Clean up how numeric settings are handled. Add units of measure to UI. Eliminate hidden magic values of the IR cursor.</title>
<updated>2019-04-07T14:32:49+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2019-03-27T00:31:03+00:00</published>
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</entry>
<entry>
<title>Merge pull request #7664 from jordan-woyak/kill-button-threshold</title>
<updated>2019-01-16T20:33:05+00:00</updated>
<author>
<name>Léo Lam</name>
<email>leo@leolam.fr</email>
</author>
<published>2019-01-16T20:33:05+00:00</published>
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ControllerEmu: Killed the button group threshold setting.</content>
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ControllerEmu: Killed the button group threshold setting.</pre>
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</entry>
<entry>
<title>ControllerEmu: Killed the Buttons group threshold setting.</title>
<updated>2018-12-31T14:35:31+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2018-12-31T13:31:11+00:00</published>
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</entry>
<entry>
<title>WiimoteEmu: Remove redundant threshold setting from hotkeys button group.</title>
<updated>2018-12-29T22:19:28+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2018-12-29T22:19:28+00:00</published>
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