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<title>dolphin/Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp, branch 2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>ControllerEmu: Convert Translatability to enum class</title>
<updated>2023-06-13T01:11:04+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2023-05-29T23:31:19+00:00</published>
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<entry>
<title>InputCommon: Use value of "Modifier" button "Range" setting rather than always applying 50%.</title>
<updated>2022-01-04T20:09:50+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2022-01-04T20:09:50+00:00</published>
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<id>78a9bdf04a5745472b4ea86962cfb75170c1c7ee</id>
<content type='text'>
Make "Clear" button reset "Modifier" "Range" settings to 50%.
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Make "Clear" button reset "Modifier" "Range" settings to 50%.
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</content>
</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>InputCommon: add a ton of missing consts</title>
<updated>2021-05-10T20:48:10+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2021-05-04T20:47:55+00:00</published>
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<id>a261e61e9e3941d10cf0ef3adf8eac00f722b6db</id>
<content type='text'>
fix some related grammar errors
only the ButtonManager required code changes
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fix some related grammar errors
only the ButtonManager required code changes
</pre>
</div>
</content>
</entry>
<entry>
<title>InputCommon: Clean up creation of inputs.</title>
<updated>2020-02-10T01:08:26+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2019-10-27T16:04:08+00:00</published>
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</entry>
<entry>
<title>InputCommon: Eliminate some duplicated button threshold logic.</title>
<updated>2020-02-09T16:37:18+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2020-02-09T02:36:26+00:00</published>
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</content>
</entry>
<entry>
<title>Change Wii Remote tilt tooltip string based on translator feedback</title>
<updated>2019-10-28T10:16:55+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2019-10-28T10:16:55+00:00</published>
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</entry>
<entry>
<title>WiimoteEmu: Change default tilt angle to 85 degrees.</title>
<updated>2019-10-06T14:56:41+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2019-10-06T14:46:51+00:00</published>
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<entry>
<title>WiimoteEmu: Expose maximum tilt acceleration.</title>
<updated>2019-10-06T14:56:39+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2019-10-06T14:44:46+00:00</published>
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</entry>
<entry>
<title>InputCommon: Clean up how numeric settings are handled. Add units of measure to UI. Eliminate hidden magic values of the IR cursor.</title>
<updated>2019-04-07T14:32:49+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2019-03-27T00:31:03+00:00</published>
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