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<title>dolphin/Source/Core/InputCommon/ControllerInterface/Android/Android.cpp, branch 2512</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Common: Remove the string parameters from the HookableEvent interface.</title>
<updated>2025-11-07T04:34:40+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-11-07T04:08:27+00:00</published>
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<title>InputCommon: Make ControllerInterface RegisterDevicesChangedCallback use Common::HookableEvent.</title>
<updated>2025-11-05T23:12:56+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-11-04T20:36:46+00:00</published>
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<entry>
<title>Android: Update advanced mapping dialog when devices change</title>
<updated>2025-06-07T08:20:21+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2025-05-16T16:12:21+00:00</published>
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Without this, there was a bug where if you turned the device's screen
off and on again while in the advanced mapping dialog, the input
indicators would stop updating. This is because turning the screen on
again causes devices to refresh, which causes all devices to be
recreated, leaving the AdvancedMappingControlViewHolders stuck
referencing controls belonging to devices that are no longer being
updated.
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Without this, there was a bug where if you turned the device's screen
off and on again while in the advanced mapping dialog, the input
indicators would stop updating. This is because turning the screen on
again causes devices to refresh, which causes all devices to be
recreated, leaving the AdvancedMappingControlViewHolders stuck
referencing controls belonging to devices that are no longer being
updated.
</pre>
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</content>
</entry>
<entry>
<title>Android: Make input state changes observable</title>
<updated>2025-06-07T08:20:18+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2025-05-13T14:55:48+00:00</published>
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<entry>
<title>Simplify `std::find` with `Common::Contains`</title>
<updated>2025-01-01T17:52:03+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-09-21T05:17:29+00:00</published>
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In NandPaths.cpp, the `std::initializer_list&lt;char&gt;` of illegal characters has been turned into a `char[]` (similar to the one in GameList.cpp).

The reverse iteration in ResourcePack.cpp seemed to provide no benefits, and doing without it it seemed to have no ill effects.
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In NandPaths.cpp, the `std::initializer_list&lt;char&gt;` of illegal characters has been turned into a `char[]` (similar to the one in GameList.cpp).

The reverse iteration in ResourcePack.cpp seemed to provide no benefits, and doing without it it seemed to have no ill effects.
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</entry>
<entry>
<title>InputCommon: Rename AddAnalogInputs to AddFullAnalogSurfaceInputs.</title>
<updated>2024-11-03T21:06:50+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-11-02T22:10:45+00:00</published>
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<entry>
<title>Android/ControllerInterface: Run the init code</title>
<updated>2024-04-13T20:39:10+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2024-04-13T20:39:10+00:00</published>
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This was broken by a9a9fdd9e9. Because Init didn't run, the Android
input backend would crash whenever it tried to call into JVM code.
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This was broken by a9a9fdd9e9. Because Init didn't run, the Android
input backend would crash whenever it tried to call into JVM code.
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</entry>
<entry>
<title>InputCommon: Add Android InputBackend class.</title>
<updated>2024-03-11T08:25:31+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-03-11T07:36:07+00:00</published>
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<entry>
<title>ControllerInterface/Android: Add null check to AddDevice</title>
<updated>2023-08-15T11:31:18+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2023-08-15T11:31:18+00:00</published>
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The Google Play Console is showing some users getting a crash here,
and indeed, InputDevice.getDevice can return null.
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The Google Play Console is showing some users getting a crash here,
and indeed, InputDevice.getDevice can return null.
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</entry>
<entry>
<title>ControllerInterface/Android: Add some missing DeleteLocalRef calls</title>
<updated>2023-05-07T16:44:43+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2023-05-07T16:44:43+00:00</published>
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