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<title>dolphin/Source/Core/InputCommon/ControllerInterface/Android/Android.h, branch 2606</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>InputCommon: Add Android InputBackend class.</title>
<updated>2024-03-11T08:25:31+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-03-11T07:36:07+00:00</published>
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<entry>
<title>ControllerInterface/Android: Implement device population</title>
<updated>2023-03-03T21:28:23+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2021-12-31T15:14:15+00:00</published>
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<entry>
<title>ControllerInterface/Android: Rip out ButtonManager</title>
<updated>2023-03-03T21:28:23+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2021-08-14T13:03:54+00:00</published>
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ButtonManager is very different from how a normal input backend works,
and is making it hard for us to improve controller support on Android.
The following commits will add a new input backend in its place.
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ButtonManager is very different from how a normal input backend works,
and is making it hard for us to improve controller support on Android.
The following commits will add a new input backend in its place.
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</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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</entry>
<entry>
<title>InputCommon: Decouple ButtonManager and Touchscreen from Android</title>
<updated>2019-11-28T20:20:51+00:00</updated>
<author>
<name>OatmealDome</name>
<email>julian@oatmealdome.me</email>
</author>
<published>2019-11-27T06:34:01+00:00</published>
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Changes were also made for codestyle compliance.
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Changes were also made for codestyle compliance.
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</entry>
<entry>
<title>Android: Let WiimoteEmu know whether we have accelerometer/gyroscope</title>
<updated>2019-11-20T19:13:36+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2019-11-20T18:40:47+00:00</published>
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<entry>
<title>InputCommon: Use nested namespace specifiers where applicable</title>
<updated>2019-06-17T20:51:41+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-06-17T20:39:24+00:00</published>
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<entry>
<title>Reformat repo to clang-format 7.0 rules</title>
<updated>2019-05-06T18:48:04+00:00</updated>
<author>
<name>Techjar</name>
<email>tecknojar@gmail.com</email>
</author>
<published>2019-05-05T23:48:12+00:00</published>
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<entry>
<title>Android: Add touch to move pointer in overlay</title>
<updated>2019-01-20T04:21:33+00:00</updated>
<author>
<name>zackhow</name>
<email>zackhow@gmail.com</email>
</author>
<published>2018-10-05T20:59:17+00:00</published>
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<entry>
<title>Android: Add rumble for phone</title>
<updated>2018-09-07T12:54:03+00:00</updated>
<author>
<name>zackhow</name>
<email>zackhow@gmail.com</email>
</author>
<published>2018-09-02T20:55:22+00:00</published>
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This currently only supports using the internal vibrate on a phone for rumble.
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This currently only supports using the internal vibrate on a phone for rumble.
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