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<title>dolphin/Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Comment change to reflect what code does</title>
<updated>2016-01-09T18:42:56+00:00</updated>
<author>
<name>booto</name>
<email>remornicus@gmail.com</email>
</author>
<published>2016-01-09T18:42:56+00:00</published>
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</entry>
<entry>
<title>GC controller input using named pipes</title>
<updated>2015-10-25T03:20:03+00:00</updated>
<author>
<name>spxtr</name>
<email>spextear@gmail.com</email>
</author>
<published>2015-10-25T03:20:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=d9d6cf8eda0d4cd8d0350c1a4e9b5f6b708e084d'/>
<id>d9d6cf8eda0d4cd8d0350c1a4e9b5f6b708e084d</id>
<content type='text'>
Currently only works on unix, but can be extended to other systems. Can
also be extended to do wiimotes.

Searches the Pipes folder for readable named pipes and creates a dolphin
input device out of them. Send controller inputs to the game by writing
to the file. Commands are described in Pipes.h.
</content>
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<pre>
Currently only works on unix, but can be extended to other systems. Can
also be extended to do wiimotes.

Searches the Pipes folder for readable named pipes and creates a dolphin
input device out of them. Send controller inputs to the game by writing
to the file. Commands are described in Pipes.h.
</pre>
</div>
</content>
</entry>
<entry>
<title>Linux: Add an evdev based controller backend, to replace SDL.</title>
<updated>2015-06-30T22:13:05+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2015-06-29T00:17:35+00:00</published>
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<pre>
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</content>
</entry>
<entry>
<title>Revert "SDL: handle SDL_QUIT event"</title>
<updated>2015-06-08T01:43:39+00:00</updated>
<author>
<name>Matthew Parlane</name>
<email>parlane@gmail.com</email>
</author>
<published>2015-06-08T01:43:39+00:00</published>
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</entry>
<entry>
<title>SDL: handle SDL_QUIT event</title>
<updated>2015-06-05T17:34:06+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-06-05T17:34:06+00:00</published>
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<id>9ec5a4544f207a31678e6c5c7636873e9d9e88a1</id>
<content type='text'>
Using SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS which installs a signal
handler for SIGINT and SIGTERM. There will be a way to prevent this in
2.0.4 but for now we'll need to handle SDL_QUIT.
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<pre>
Using SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS which installs a signal
handler for SIGINT and SIGTERM. There will be a way to prevent this in
2.0.4 but for now we'll need to handle SDL_QUIT.
</pre>
</div>
</content>
</entry>
<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<pre>
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</content>
</entry>
<entry>
<title>Removed the controller update lock as it is no longer needed.</title>
<updated>2015-03-12T12:41:30+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2015-03-12T12:41:30+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Fixed the crash that would occur when the Refresh button was pressed in the controllers config.</title>
<updated>2015-03-08T09:27:13+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2015-03-05T08:49:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=780eef68f6ec7deee1a11f8bc1386f70133b6cc0'/>
<id>780eef68f6ec7deee1a11f8bc1386f70133b6cc0</id>
<content type='text'>
- Simplified the locking mechanism when controllers were updated
- Reloaded the config of the controls instead of re-initialising the control plugins
- Fixed controls being unresponsive after the Refresh button was pressed
- Disables the hotkeys while the controller config is open
</content>
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<pre>
- Simplified the locking mechanism when controllers were updated
- Reloaded the config of the controls instead of re-initialising the control plugins
- Fixed controls being unresponsive after the Refresh button was pressed
- Disables the hotkeys while the controller config is open
</pre>
</div>
</content>
</entry>
<entry>
<title>HW: Remove UpdateOutput</title>
<updated>2014-11-28T18:54:04+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2014-11-13T09:11:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f3b739341ee5ad000e8c58b971ed7e273dd9870e'/>
<id>f3b739341ee5ad000e8c58b971ed7e273dd9870e</id>
<content type='text'>
All of the rumble interfaces are now immediate mode.
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<pre>
All of the rumble interfaces are now immediate mode.
</pre>
</div>
</content>
</entry>
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