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<title>dolphin/Source/Core/InputCommon/ControllerInterface/CoreDevice.cpp, branch 2512</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>InputCommon: Make InputDetector::Start take a span instead of a vector.</title>
<updated>2025-06-14T21:28:09+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-06-07T20:28:52+00:00</published>
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<entry>
<title>Android: Don't use separate thread for MotionAlertDialog</title>
<updated>2025-03-23T20:39:04+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2025-03-16T10:05:06+00:00</published>
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This is an Android continuation of bc95c00. We now call
InputDetector::Update immediately after receiving an input event from
Android instead of periodically calling it in a sleep loop. This
improves detection of very short inputs, which are especially likely to
occur for volume buttons on phones (or at least on my phone) if you
don't intentionally keep them held down.
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This is an Android continuation of bc95c00. We now call
InputDetector::Update immediately after receiving an input event from
Android instead of periodically calling it in a sleep loop. This
improves detection of very short inputs, which are especially likely to
occur for volume buttons on phones (or at least on my phone) if you
don't intentionally keep them held down.
</pre>
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</content>
</entry>
<entry>
<title>DolphinQt/Mapping: Add setting to enable waiting for alternate mappings</title>
<updated>2025-02-01T07:54:10+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-01-29T08:02:46+00:00</published>
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using the OR-operator.
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using the OR-operator.
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</entry>
<entry>
<title>InputCommon: Move input mapping function into a class for non-blocking usage.</title>
<updated>2025-01-01T22:48:32+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-11-02T04:16:47+00:00</published>
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<entry>
<title>InputCommon: Move FullAnalogSurface class definition out of header file.</title>
<updated>2024-11-03T21:06:50+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-11-02T22:14:49+00:00</published>
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<entry>
<title>InputCommon: Rename AddAnalogInputs to AddFullAnalogSurfaceInputs.</title>
<updated>2024-11-03T21:06:50+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-11-02T22:10:45+00:00</published>
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</entry>
<entry>
<title>C++20: Synthesize `operator!=` From `operator==`</title>
<updated>2024-10-11T03:23:55+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-10-09T00:16:57+00:00</published>
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The inequality operator is automatically generated by the compiler if `operator==` is defined.
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The inequality operator is automatically generated by the compiler if `operator==` is defined.
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</entry>
<entry>
<title>ControllerInterface: Add IsHidden function to Control interface.</title>
<updated>2024-03-15T04:43:58+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-03-15T03:09:41+00:00</published>
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<entry>
<title>ControllerInterface: Make FullAnalogSurface inherit IsDetectable()</title>
<updated>2024-01-10T11:20:07+00:00</updated>
<author>
<name>Martino Fontana</name>
<email>tinozzo123@gmail.com</email>
</author>
<published>2023-10-28T14:32:01+00:00</published>
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<entry>
<title>Replace std::ostringstream usage with fmt::format</title>
<updated>2023-06-18T23:37:32+00:00</updated>
<author>
<name>get</name>
<email>45425365+Minty-Meeo@users.noreply.github.com</email>
</author>
<published>2023-06-18T00:23:49+00:00</published>
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