<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/InputCommon/ControllerInterface/CoreDevice.h, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>InputCommon: Make InputDetector::Start take a span instead of a vector.</title>
<updated>2025-06-14T21:28:09+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-06-07T20:28:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0780458069abacf9ca1b33c2f4c523f0a8d8bde9'/>
<id>0780458069abacf9ca1b33c2f4c523f0a8d8bde9</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>InputCommon: Fix occasional misidentification of analog input detection.</title>
<updated>2025-06-14T21:28:09+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-05-23T06:55:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=11c3f7ea8d8c182fdd9c1a3573db8c94eafb5b46'/>
<id>11c3f7ea8d8c182fdd9c1a3573db8c94eafb5b46</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Make overriding explicit and remove redundant virtual specifiers on overriding destructors - Core &amp; UnitTests</title>
<updated>2025-05-01T13:00:37+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
</author>
<published>2025-04-16T07:17:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=f240e20e3f8250d279255fe48ba6ab351b581679'/>
<id>f240e20e3f8250d279255fe48ba6ab351b581679</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Android: Don't use separate thread for MotionAlertDialog</title>
<updated>2025-03-23T20:39:04+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2025-03-16T10:05:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=516c1314d2e08a81aa707566265597d82591e22c'/>
<id>516c1314d2e08a81aa707566265597d82591e22c</id>
<content type='text'>
This is an Android continuation of bc95c00. We now call
InputDetector::Update immediately after receiving an input event from
Android instead of periodically calling it in a sleep loop. This
improves detection of very short inputs, which are especially likely to
occur for volume buttons on phones (or at least on my phone) if you
don't intentionally keep them held down.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This is an Android continuation of bc95c00. We now call
InputDetector::Update immediately after receiving an input event from
Android instead of periodically calling it in a sleep loop. This
improves detection of very short inputs, which are especially likely to
occur for volume buttons on phones (or at least on my phone) if you
don't intentionally keep them held down.
</pre>
</div>
</content>
</entry>
<entry>
<title>InputCommon: Use Clock from CommonTypes.</title>
<updated>2025-03-02T21:42:26+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-03-02T21:42:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e217d6c939900688588f5214ea188f0f505d8a09'/>
<id>e217d6c939900688588f5214ea188f0f505d8a09</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinQt/Mapping: Add setting to enable waiting for alternate mappings</title>
<updated>2025-02-01T07:54:10+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-01-29T08:02:46+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=6e7e808b6614f98674dba7290bea2ea044c4d5d2'/>
<id>6e7e808b6614f98674dba7290bea2ea044c4d5d2</id>
<content type='text'>
using the OR-operator.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
using the OR-operator.
</pre>
</div>
</content>
</entry>
<entry>
<title>InputCommon: Move input mapping function into a class for non-blocking usage.</title>
<updated>2025-01-01T22:48:32+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-11-02T04:16:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=bc95c001c81a215ebde6a4c8b151b89f488f822b'/>
<id>bc95c001c81a215ebde6a4c8b151b89f488f822b</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>InputCommon: Move FullAnalogSurface class definition out of header file.</title>
<updated>2024-11-03T21:06:50+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-11-02T22:14:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=346a9e0f97d4e17abb237a638896ef43db30488f'/>
<id>346a9e0f97d4e17abb237a638896ef43db30488f</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>InputCommon: Rename AddAnalogInputs to AddFullAnalogSurfaceInputs.</title>
<updated>2024-11-03T21:06:50+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-11-02T22:10:45+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=2f1390e9f9706a3c5c0bc46df17006ddf98d4cec'/>
<id>2f1390e9f9706a3c5c0bc46df17006ddf98d4cec</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>C++20: Synthesize `operator!=` From `operator==`</title>
<updated>2024-10-11T03:23:55+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-10-09T00:16:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e8d5fb89e4465e8ef64920f12e7cb60e82057658'/>
<id>e8d5fb89e4465e8ef64920f12e7cb60e82057658</id>
<content type='text'>
The inequality operator is automatically generated by the compiler if `operator==` is defined.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
The inequality operator is automatically generated by the compiler if `operator==` is defined.
</pre>
</div>
</content>
</entry>
</feed>
