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<title>dolphin/Source/Core/InputCommon/ControllerInterface/DInput, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>mingw: lower case windows includes</title>
<updated>2026-07-08T08:18:29+00:00</updated>
<author>
<name>Craig Carnell</name>
<email>1188869+cscd98@users.noreply.github.com</email>
</author>
<published>2025-09-28T17:34:24+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>DInputKeyboardMouse: Always report all possible buttons</title>
<updated>2026-01-07T00:08:34+00:00</updated>
<author>
<name>Joshua Vandaële</name>
<email>joshua@vandaele.software</email>
</author>
<published>2026-01-06T23:33:19+00:00</published>
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<pre>
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<entry>
<title>Make overriding explicit and remove redundant virtual specifiers on overriding destructors - Core &amp; UnitTests</title>
<updated>2025-05-01T13:00:37+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
</author>
<published>2025-04-16T07:17:46+00:00</published>
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</entry>
<entry>
<title>InputCommon: Rename AddAnalogInputs to AddFullAnalogSurfaceInputs.</title>
<updated>2024-11-03T21:06:50+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-11-02T22:10:45+00:00</published>
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<pre>
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</entry>
<entry>
<title>Modernize `std::fill` with ranges</title>
<updated>2024-10-10T07:53:48+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-08-23T02:16:36+00:00</published>
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<id>9bd1dae41d8703e70196397722f98364bae63035</id>
<content type='text'>
In DSPCore.cpp, there were two `std::fill` uses that could be simplified using `std::fill_n`. Due to their proximity with other `std::fill` algorithms being modernized with ranges, I chose to make these examples into the rare `std::ranges::fill_n`.
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<pre>
In DSPCore.cpp, there were two `std::fill` uses that could be simplified using `std::fill_n`. Due to their proximity with other `std::fill` algorithms being modernized with ranges, I chose to make these examples into the rare `std::ranges::fill_n`.
</pre>
</div>
</content>
</entry>
<entry>
<title>Modernize `std::count_if` with ranges</title>
<updated>2024-10-10T07:53:48+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-09-22T01:24:22+00:00</published>
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</entry>
<entry>
<title>Use 'contains' method</title>
<updated>2024-08-14T20:18:28+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
</author>
<published>2024-07-19T20:49:15+00:00</published>
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</entry>
<entry>
<title>Merge pull request #12850 from jordan-woyak/device-sorting</title>
<updated>2024-06-15T19:12:08+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-06-15T19:12:08+00:00</published>
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<id>ed4a09fa56db3fb466e932c369fca0717d867472</id>
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ControllerInterface: Adjust sort priorities to ensure default keyboard-mouse device is first.</content>
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<pre>
ControllerInterface: Adjust sort priorities to ensure default keyboard-mouse device is first.</pre>
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</content>
</entry>
<entry>
<title>ControllerInterface: Adjust sort priorities to ensure default keyboard-mouse device is first.</title>
<updated>2024-06-15T17:41:25+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-06-12T00:13:54+00:00</published>
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<id>42e73547eb9135ca9a93399e7300f49a5a0620f1</id>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>TAS Input: Enable hotkeys and controller input when Input has focus</title>
<updated>2024-05-31T22:14:44+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2024-05-26T23:50:12+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c3bdd05d2a7d5c0a5b513481ab929cef66e5249b'/>
<id>c3bdd05d2a7d5c0a5b513481ab929cef66e5249b</id>
<content type='text'>
Enable emulator hotkeys and controller input (when that option is
enabled) when a TAS Input window has focus, as if it was the render
window instead.  This allows TASers to use frame advance and the like
without having to switch the focused window or disabling Hotkeys Require
Window Focus which also picks up keypresses while other apps are active.

Cursor updates are disabled when the TAS Input window has focus, as
otherwise the Wii IR widget (and anything else controlled by the mouse)
becomes unusable. The cursor continues to work normally when the render
window has focus.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Enable emulator hotkeys and controller input (when that option is
enabled) when a TAS Input window has focus, as if it was the render
window instead.  This allows TASers to use frame advance and the like
without having to switch the focused window or disabling Hotkeys Require
Window Focus which also picks up keypresses while other apps are active.

Cursor updates are disabled when the TAS Input window has focus, as
otherwise the Wii IR widget (and anything else controlled by the mouse)
becomes unusable. The cursor continues to work normally when the render
window has focus.
</pre>
</div>
</content>
</entry>
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