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<title>dolphin/Source/Core/InputCommon/ControllerInterface/DualShockUDPClient/DualShockUDPProto.h, branch 2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Replace remaining uses of zlib crc32 with Common/Hash.h</title>
<updated>2022-01-01T18:36:38+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
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<published>2021-12-10T21:34:40+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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<entry>
<title>ControllerInterface: DSU polish: avoid hanging host thread, add disconnection detection, ...</title>
<updated>2021-05-30T23:21:17+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2021-05-15T09:28:52+00:00</published>
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-Reworked thread waits to never hang the Host thread for more than a really small time
(e.g. when disabling DSU its thread now closes almost immediately)
-Improve robustness when a large amount of devices are connected
-Add devices disconnection detection (they'd stay there forever until manually refreshed)
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-Reworked thread waits to never hang the Host thread for more than a really small time
(e.g. when disabling DSU its thread now closes almost immediately)
-Improve robustness when a large amount of devices are connected
-Add devices disconnection detection (they'd stay there forever until manually refreshed)
</pre>
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</entry>
<entry>
<title>InputCommon: replace SerialInterface log with ControllerInterface</title>
<updated>2021-05-04T21:16:08+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2021-05-04T20:37:06+00:00</published>
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where appropriate. SerialInterface was a leftover from the past,
and makes no sense to be used on actual/real controllers.
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where appropriate. SerialInterface was a leftover from the past,
and makes no sense to be used on actual/real controllers.
</pre>
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</entry>
<entry>
<title>InputCommon: Migrate logging over to fmt</title>
<updated>2020-10-23T17:16:18+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-10-22T21:49:29+00:00</published>
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<id>a5e1415e74ce5b6b2a339256aa3e97748a3a2484</id>
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Continues the migration of the logging calls over to the fmt capable
ones.
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Continues the migration of the logging calls over to the fmt capable
ones.
</pre>
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</content>
</entry>
<entry>
<title>DolphinQt / InputCommon: Support multiple DSU servers</title>
<updated>2020-07-17T19:53:39+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2020-05-09T20:44:45+00:00</published>
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<entry>
<title>ControllerInterface/DSUClient: Eliminate m_accl/m_gyro state by accessing the pad data directly like every other input.</title>
<updated>2020-01-13T23:35:33+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2019-11-17T23:10:35+00:00</published>
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<entry>
<title>InputCommon/DualShockUDPClient: Make use of std::array where applicable</title>
<updated>2019-11-22T22:06:07+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-11-22T21:07:12+00:00</published>
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<id>278d03f737fe3bf1e4ca2b9b1ea33bbd7e94aa8f</id>
<content type='text'>
Provides the same semantics of a C array, but is much nicer to work
with.

Notably, it makes all cases of performing comparisons with said arrays
significantly less reading-involved.
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Provides the same semantics of a C array, but is much nicer to work
with.

Notably, it makes all cases of performing comparisons with said arrays
significantly less reading-involved.
</pre>
</div>
</content>
</entry>
<entry>
<title>InputCommon/DualShockUDPClient: Add missing header guard</title>
<updated>2019-11-22T20:56:26+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-11-22T20:43:33+00:00</published>
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Prevents potential inclusion issues from occurring.
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Prevents potential inclusion issues from occurring.
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</entry>
<entry>
<title>Rename all instances of "CemuhookUDPServer"/"UDPServer" to "DualShockUDPClient"/"DSUClient".</title>
<updated>2019-10-27T15:05:22+00:00</updated>
<author>
<name>rlnilsen</name>
<email>47765059+rlnilsen@users.noreply.github.com</email>
</author>
<published>2019-10-26T16:05:16+00:00</published>
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