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<title>dolphin/Source/Core/InputCommon/ControllerInterface/DualShockUDPClient/DualShockUDPProto.h, branch 2603</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Remove unused imports</title>
<updated>2026-01-25T15:12:15+00:00</updated>
<author>
<name>Martino Fontana</name>
<email>tinozzo123@gmail.com</email>
</author>
<published>2026-01-23T20:30:01+00:00</published>
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<content type='text'>
Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
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Yellow squiggly lines begone!
Done automatically on .cpp files through `run-clang-tidy`, with manual corrections to the mistakes.
If an import is directly used, but is technically unnecessary since it's recursively imported by something else, it is *not* removed.
The tool doesn't touch .h files, so I did some of them by hand while fixing errors due to old recursive imports.
Not everything is removed, but the cleanup should be substantial enough.
Because this done on Linux, code that isn't used on it is mostly untouched.
(Hopefully no open PR is depending on these imports...)
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix various typos and spelling mistakes</title>
<updated>2026-01-17T19:11:38+00:00</updated>
<author>
<name>Sintendo</name>
<email>3380580+Sintendo@users.noreply.github.com</email>
</author>
<published>2026-01-17T18:02:37+00:00</published>
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</pre>
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</entry>
<entry>
<title>Replace remaining uses of zlib crc32 with Common/Hash.h</title>
<updated>2022-01-01T18:36:38+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-12-10T21:34:40+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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<id>e149ad4f0a9874f354221a7fc76d8f1841e47808</id>
<content type='text'>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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<pre>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>ControllerInterface: DSU polish: avoid hanging host thread, add disconnection detection, ...</title>
<updated>2021-05-30T23:21:17+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2021-05-15T09:28:52+00:00</published>
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<content type='text'>
-Reworked thread waits to never hang the Host thread for more than a really small time
(e.g. when disabling DSU its thread now closes almost immediately)
-Improve robustness when a large amount of devices are connected
-Add devices disconnection detection (they'd stay there forever until manually refreshed)
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<pre>
-Reworked thread waits to never hang the Host thread for more than a really small time
(e.g. when disabling DSU its thread now closes almost immediately)
-Improve robustness when a large amount of devices are connected
-Add devices disconnection detection (they'd stay there forever until manually refreshed)
</pre>
</div>
</content>
</entry>
<entry>
<title>InputCommon: replace SerialInterface log with ControllerInterface</title>
<updated>2021-05-04T21:16:08+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2021-05-04T20:37:06+00:00</published>
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<id>81092cf7e43f9e4cb33fd93aeba2a9f1f9383ce4</id>
<content type='text'>
where appropriate. SerialInterface was a leftover from the past,
and makes no sense to be used on actual/real controllers.
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<pre>
where appropriate. SerialInterface was a leftover from the past,
and makes no sense to be used on actual/real controllers.
</pre>
</div>
</content>
</entry>
<entry>
<title>InputCommon: Migrate logging over to fmt</title>
<updated>2020-10-23T17:16:18+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-10-22T21:49:29+00:00</published>
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<id>a5e1415e74ce5b6b2a339256aa3e97748a3a2484</id>
<content type='text'>
Continues the migration of the logging calls over to the fmt capable
ones.
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<pre>
Continues the migration of the logging calls over to the fmt capable
ones.
</pre>
</div>
</content>
</entry>
<entry>
<title>DolphinQt / InputCommon: Support multiple DSU servers</title>
<updated>2020-07-17T19:53:39+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2020-05-09T20:44:45+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>ControllerInterface/DSUClient: Eliminate m_accl/m_gyro state by accessing the pad data directly like every other input.</title>
<updated>2020-01-13T23:35:33+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2019-11-17T23:10:35+00:00</published>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>InputCommon/DualShockUDPClient: Make use of std::array where applicable</title>
<updated>2019-11-22T22:06:07+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-11-22T21:07:12+00:00</published>
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<id>278d03f737fe3bf1e4ca2b9b1ea33bbd7e94aa8f</id>
<content type='text'>
Provides the same semantics of a C array, but is much nicer to work
with.

Notably, it makes all cases of performing comparisons with said arrays
significantly less reading-involved.
</content>
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<pre>
Provides the same semantics of a C array, but is much nicer to work
with.

Notably, it makes all cases of performing comparisons with said arrays
significantly less reading-involved.
</pre>
</div>
</content>
</entry>
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