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<title>dolphin/Source/Core/InputCommon/ControllerInterface/ForceFeedback, branch 2503a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>InputCommon: Remove some IOKit leftovers.</title>
<updated>2024-03-11T06:11:13+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-03-11T06:11:13+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
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</content>
</entry>
<entry>
<title>rename InputCommon/ControllerInterface/Device to CoreDevice</title>
<updated>2021-01-27T22:29:48+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2020-09-15T11:34:41+00:00</published>
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</entry>
<entry>
<title>InputCommon: Use nested namespace specifiers where applicable</title>
<updated>2019-06-17T20:51:41+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-06-17T20:39:24+00:00</published>
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</entry>
<entry>
<title>Reformat repo to clang-format 7.0 rules</title>
<updated>2019-05-06T18:48:04+00:00</updated>
<author>
<name>Techjar</name>
<email>tecknojar@gmail.com</email>
</author>
<published>2019-05-05T23:48:12+00:00</published>
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</entry>
<entry>
<title>ControllerInterface: evdev: Cleanup rumble effect processing so effects aren't removed and re-uploaded with every SetState() call. Split the "LeftRight" output into separate "Strong" and "Weak" outputs. Other minor cleanups.</title>
<updated>2019-01-17T18:10:50+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2019-01-08T15:28:24+00:00</published>
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</entry>
<entry>
<title>ControllerInterface: Set DInput FF effect parameters sanely. This fixes a crash with periodic effects and my GCPad adapter (probably a divide by zero behind the scenes).</title>
<updated>2019-01-05T19:00:04+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2018-12-29T15:10:48+00:00</published>
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</entry>
<entry>
<title>ControllerInterface: DInput: Update force feedback effects in a thread. This should prevent slowdowns experienced by a handful of users.</title>
<updated>2018-12-25T01:40:58+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2018-12-22T23:49:03+00:00</published>
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</entry>
<entry>
<title>Reformat all the things. Have fun with merge conflicts.</title>
<updated>2016-06-24T08:43:46+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2016-06-24T08:43:46+00:00</published>
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</entry>
<entry>
<title>ControllerInterface: Fix -Winconsistent-missing-override warnings on OSX</title>
<updated>2015-09-17T19:15:15+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-09-17T19:13:41+00:00</published>
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