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<title>dolphin/Source/Core/InputCommon/ControllerInterface/InputBackend.cpp, branch 2506a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>InputCommon: Add Win32 InputBackend class.</title>
<updated>2024-03-11T08:25:31+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-03-11T07:09:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=341f99a3f1feaf981bb704909b2dc3b3a0b70245'/>
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<entry>
<title>Input: Improve Controller Interface devices threading</title>
<updated>2023-12-18T19:45:22+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2023-05-24T19:58:30+00:00</published>
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This specific issue was already addressed by https://github.com/dolphin-emu/dolphin/pull/11635
though I felt like there was something more we could do, and wasn't too happy with the
likelihood of devices update calls being skipped (due to `m_devices_population_mutex` being locked).
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This specific issue was already addressed by https://github.com/dolphin-emu/dolphin/pull/11635
though I felt like there was something more we could do, and wasn't too happy with the
likelihood of devices update calls being skipped (due to `m_devices_population_mutex` being locked).
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</entry>
<entry>
<title>ControllerInterface: Add InputBackend interface and SDL implementation.</title>
<updated>2022-11-02T02:59:08+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2022-10-22T21:13:35+00:00</published>
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