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<title>dolphin/Source/Core/InputCommon/ControllerInterface/MappingCommon.cpp, branch release-prep-2603a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>DolphinQt: Make Calibration autocomplete when data is "sensible" and stick is returned to neutral position.</title>
<updated>2025-06-24T07:18:25+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-05-30T04:28:16+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>DolphinQt/InputCommon: Move some calibration logic to InputCommon and make the "Calibrate" button also map inputs.</title>
<updated>2025-06-14T21:29:25+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-10-31T23:26:19+00:00</published>
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<entry>
<title>InputCommon: Fix occasional misidentification of analog input detection.</title>
<updated>2025-06-14T21:28:09+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-05-23T06:55:32+00:00</published>
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</content>
</entry>
<entry>
<title>Source: Remove redundant lambda parameter lists</title>
<updated>2025-06-14T08:19:31+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
</author>
<published>2025-04-28T20:02:56+00:00</published>
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<pre>
</pre>
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<entry>
<title>InputCommon: Use Clock from CommonTypes.</title>
<updated>2025-03-02T21:42:26+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-03-02T21:42:26+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>DolphinQt/Mapping: Add setting to enable waiting for alternate mappings</title>
<updated>2025-02-01T07:54:10+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-01-29T08:02:46+00:00</published>
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<id>6e7e808b6614f98674dba7290bea2ea044c4d5d2</id>
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using the OR-operator.
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using the OR-operator.
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</entry>
<entry>
<title>Merge pull request #13116 from mitaclaw/ranges-modernization-8-trivial-of</title>
<updated>2024-12-26T21:51:53+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
</author>
<published>2024-12-26T21:51:53+00:00</published>
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<id>532a8621daa5c0d8a3a55f64ffba9cb20209d455</id>
<content type='text'>
Ranges Algorithms Modernization - Of</content>
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Ranges Algorithms Modernization - Of</pre>
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</entry>
<entry>
<title>Modernize `std::any_of` with ranges</title>
<updated>2024-12-16T03:54:16+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-10-01T00:26:50+00:00</published>
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<id>140252ffc0ae71e8b5309bff7d6550189c602702</id>
<content type='text'>
In WiimoteReal.cpp, JitRegCache.cpp, lambda predicates were replaced by pointers to member functions because ranges algorithms are able invoke those.

In ConvertDialog.cpp, the `std::mem_fn` helper was removed because ranges algorithms are able to handle pointers to member functions as predicates.
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<pre>
In WiimoteReal.cpp, JitRegCache.cpp, lambda predicates were replaced by pointers to member functions because ranges algorithms are able invoke those.

In ConvertDialog.cpp, the `std::mem_fn` helper was removed because ranges algorithms are able to handle pointers to member functions as predicates.
</pre>
</div>
</content>
</entry>
<entry>
<title>Modernize `std::all_of` with ranges</title>
<updated>2024-12-16T03:50:34+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-09-29T18:43:52+00:00</published>
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<id>860e6cf5cb7d96499aecf6f6067783bdb71c29ad</id>
<content type='text'>
In DITSpecification.cpp, MaterialAsset.cpp, and ShaderAsset.cpp, lambda predicates were replaced by pointers to member functions because ranges algorithms are able invoke those.

In NetPlayClient.cpp, the non-trivial `NetPlay::Player` elements were being passed by value in `NetPlayClient::DoAllPlayersHaveGame()`. This has been fixed.

In WIABlob.cpp, the second example's predicate was returning the `std::optional` by value instead of implicitly converting it to a bool. This has been fixed.
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<pre>
In DITSpecification.cpp, MaterialAsset.cpp, and ShaderAsset.cpp, lambda predicates were replaced by pointers to member functions because ranges algorithms are able invoke those.

In NetPlayClient.cpp, the non-trivial `NetPlay::Player` elements were being passed by value in `NetPlayClient::DoAllPlayersHaveGame()`. This has been fixed.

In WIABlob.cpp, the second example's predicate was returning the `std::optional` by value instead of implicitly converting it to a bool. This has been fixed.
</pre>
</div>
</content>
</entry>
<entry>
<title>Modernize `std::unique` with ranges</title>
<updated>2024-10-18T01:39:12+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-09-29T03:19:03+00:00</published>
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<id>5f3a8ff0de9d89ec162e1d2be7611b10f3d3740f</id>
<content type='text'>
The new return value is `std::ranges::subrange`.
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<pre>
The new return value is `std::ranges::subrange`.
</pre>
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</content>
</entry>
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