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<title>dolphin/Source/Core/InputCommon/ControllerInterface/OSX, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>InputCommon: Remove OSX (IOKit) input backend</title>
<updated>2023-04-07T19:40:14+00:00</updated>
<author>
<name>OatmealDome</name>
<email>julian@oatmealdome.me</email>
</author>
<published>2023-04-07T19:40:14+00:00</published>
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</pre>
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</entry>
<entry>
<title>StripSpaces: only strip spaces</title>
<updated>2022-07-26T01:40:12+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2022-07-19T22:13:26+00:00</published>
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StripWhitespace maintains old behavior
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StripWhitespace maintains old behavior
</pre>
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</entry>
<entry>
<title>Treewide: Adjust order of includes</title>
<updated>2021-12-10T22:49:57+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-12-10T02:22:16+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>ControllerInterface: Remove OSX window handle</title>
<updated>2021-06-07T08:07:05+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2021-05-15T09:08:38+00:00</published>
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<content type='text'>
also make it more thread safe (avoid rare deadlock)
and fix it trying to add devices before the CI has init
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also make it more thread safe (avoid rare deadlock)
and fix it trying to add devices before the CI has init
</pre>
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</content>
</entry>
<entry>
<title>InputCommon: replace SerialInterface log with ControllerInterface</title>
<updated>2021-05-04T21:16:08+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2021-05-04T20:37:06+00:00</published>
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where appropriate. SerialInterface was a leftover from the past,
and makes no sense to be used on actual/real controllers.
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where appropriate. SerialInterface was a leftover from the past,
and makes no sense to be used on actual/real controllers.
</pre>
</div>
</content>
</entry>
<entry>
<title>rename InputCommon/ControllerInterface/Device to CoreDevice</title>
<updated>2021-01-27T22:29:48+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2020-09-15T11:34:41+00:00</published>
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</entry>
<entry>
<title>InputCommon: Migrate logging over to fmt</title>
<updated>2020-10-23T17:16:18+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2020-10-22T21:49:29+00:00</published>
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<content type='text'>
Continues the migration of the logging calls over to the fmt capable
ones.
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Continues the migration of the logging calls over to the fmt capable
ones.
</pre>
</div>
</content>
</entry>
<entry>
<title>StringUtil: Use std::string_view more</title>
<updated>2019-07-23T12:49:12+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2019-07-08T11:35:53+00:00</published>
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</entry>
<entry>
<title>InputCommon: Use nested namespace specifiers where applicable</title>
<updated>2019-06-17T20:51:41+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-06-17T20:39:24+00:00</published>
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