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<title>dolphin/Source/Core/InputCommon/ControllerInterface/Quartz/Quartz.h, branch 2407</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>InputCommon: Handle window change in Quartz.</title>
<updated>2024-03-11T08:25:31+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-03-11T07:28:18+00:00</published>
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<entry>
<title>InputCommon: Add Quartz InputBackend class.</title>
<updated>2024-03-11T08:05:52+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-03-11T06:31:30+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>InputCommon: Use nested namespace specifiers where applicable</title>
<updated>2019-06-17T20:51:41+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-06-17T20:39:24+00:00</published>
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</entry>
<entry>
<title>Reformat repo to clang-format 7.0 rules</title>
<updated>2019-05-06T18:48:04+00:00</updated>
<author>
<name>Techjar</name>
<email>tecknojar@gmail.com</email>
</author>
<published>2019-05-05T23:48:12+00:00</published>
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<entry>
<title>ControllerInterface: replace Reinitialize with RefreshDevices</title>
<updated>2016-12-01T00:07:55+00:00</updated>
<author>
<name>Michael Maltese</name>
<email>michaeljosephmaltese@gmail.com</email>
</author>
<published>2016-10-16T20:39:05+00:00</published>
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The SDL backend crashes when you close a joystick after SDL_Quit has
been called. Some backends don't need to be shutdown and
re-initialized everytime, we can just ask to enumerate devices again.
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The SDL backend crashes when you close a joystick after SDL_Quit has
been called. Some backends don't need to be shutdown and
re-initialized everytime, we can just ask to enumerate devices again.
</pre>
</div>
</content>
</entry>
<entry>
<title>style fixes</title>
<updated>2016-08-09T22:52:02+00:00</updated>
<author>
<name>Michael Maltese</name>
<email>michael.joseph.maltese@gmail.com</email>
</author>
<published>2016-08-09T22:48:22+00:00</published>
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<entry>
<title>Add Quartz/CoreGraphics controller interface for default k&amp;m events</title>
<updated>2016-08-08T16:38:22+00:00</updated>
<author>
<name>Michael Maltese</name>
<email>michael.joseph.maltese@gmail.com</email>
</author>
<published>2016-08-08T16:38:22+00:00</published>
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