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<title>dolphin/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp, branch 2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Remove redundant semicolons</title>
<updated>2024-08-20T12:59:54+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
</author>
<published>2024-08-18T13:08:44+00:00</published>
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<entry>
<title>SDL: Remove duplicate button/hat Inputs. Hide duplicate Axis Inputs.</title>
<updated>2024-03-15T04:50:17+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-03-15T01:53:04+00:00</published>
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<entry>
<title>SDL: Deduplicate Motor logic with templates.</title>
<updated>2024-03-15T04:43:58+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-03-15T02:10:21+00:00</published>
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<entry>
<title>SDL: Move class definition out of header.</title>
<updated>2024-03-15T04:43:58+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-03-14T20:55:14+00:00</published>
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</entry>
<entry>
<title>InputCommon/SDL: Code style fixes.</title>
<updated>2024-01-15T14:19:41+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-01-15T14:19:41+00:00</published>
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<entry>
<title>InputCommon/SDL: Avoid potential infinite loops from integer truncation.</title>
<updated>2024-01-15T14:19:24+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-01-15T14:19:24+00:00</published>
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<entry>
<title>InputCommon/SDL: Check for errors from SDL_JoystickNumButtons(), SDL_JoystickNumAxes(), SDL_JoystickNumHats().</title>
<updated>2024-01-15T14:18:38+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-01-15T14:18:38+00:00</published>
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<entry>
<title>InputCommon/SDL: Fix incorrect use of std::vector::assign() and check bounds.</title>
<updated>2024-01-15T14:17:32+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-01-15T14:17:32+00:00</published>
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<entry>
<title>SDL: Add GameController API, cleanup</title>
<updated>2024-01-13T15:10:25+00:00</updated>
<author>
<name>Martino Fontana</name>
<email>tinozzo123@gmail.com</email>
</author>
<published>2023-08-03T14:30:26+00:00</published>
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<entry>
<title>Input: Improve Controller Interface devices threading</title>
<updated>2023-12-18T19:45:22+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2023-05-24T19:58:30+00:00</published>
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This specific issue was already addressed by https://github.com/dolphin-emu/dolphin/pull/11635
though I felt like there was something more we could do, and wasn't too happy with the
likelihood of devices update calls being skipped (due to `m_devices_population_mutex` being locked).
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This specific issue was already addressed by https://github.com/dolphin-emu/dolphin/pull/11635
though I felt like there was something more we could do, and wasn't too happy with the
likelihood of devices update calls being skipped (due to `m_devices_population_mutex` being locked).
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</content>
</entry>
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