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<title>dolphin/Source/Core/InputCommon/ControllerInterface/SDL/SDL.h, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Revert "SDL: handle SDL_QUIT event"</title>
<updated>2015-06-08T01:43:39+00:00</updated>
<author>
<name>Matthew Parlane</name>
<email>parlane@gmail.com</email>
</author>
<published>2015-06-08T01:43:39+00:00</published>
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<entry>
<title>SDL: handle SDL_QUIT event</title>
<updated>2015-06-05T17:34:06+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-06-05T17:34:06+00:00</published>
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Using SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS which installs a signal
handler for SIGINT and SIGTERM. There will be a way to prevent this in
2.0.4 but for now we'll need to handle SDL_QUIT.
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Using SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS which installs a signal
handler for SIGINT and SIGTERM. There will be a way to prevent this in
2.0.4 but for now we'll need to handle SDL_QUIT.
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</entry>
<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<entry>
<title>Remove an assumption in SDL.</title>
<updated>2015-01-19T22:07:28+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2015-01-19T22:05:21+00:00</published>
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We can compile with haptic support, and then not initialize due to haptics not being available.
So if we are compiling with haptics, test initializing with haptics and if that fails attempt to initialize without haptics before bailing out.
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We can compile with haptic support, and then not initialize due to haptics not being available.
So if we are compiling with haptics, test initializing with haptics and if that fails attempt to initialize without haptics before bailing out.
</pre>
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</entry>
<entry>
<title>	SDL: Refactor the SDL haptic effects a little.</title>
<updated>2015-01-08T15:17:29+00:00</updated>
<author>
<name>Adam D. Moss</name>
<email>c@yotes.com</email>
</author>
<published>2015-01-08T15:17:29+00:00</published>
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<entry>
<title>SDL: more global memset</title>
<updated>2015-01-08T12:37:06+00:00</updated>
<author>
<name>Karol Herbst</name>
<email>git@karolherbst.de</email>
</author>
<published>2015-01-08T12:37:06+00:00</published>
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<entry>
<title>SDL Input: Support more types of force feedback for controllers through SDL.</title>
<updated>2015-01-06T19:17:43+00:00</updated>
<author>
<name>Adam Moss</name>
<email>c@yotes.com</email>
</author>
<published>2015-01-06T19:17:43+00:00</published>
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<entry>
<title>Manually revert d34418100be19fdbdf112febde3303edd48c9247</title>
<updated>2014-12-20T05:33:15+00:00</updated>
<author>
<name>comex</name>
<email>comexk@gmail.com</email>
</author>
<published>2014-12-20T05:21:40+00:00</published>
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<entry>
<title>SDL: Apply updates immediately rather than going through UpdateOutput</title>
<updated>2014-11-28T18:54:03+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2014-11-13T08:49:18+00:00</published>
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We're going to remove UpdateOutput as it's redundant, and horribly
complicates the code.
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We're going to remove UpdateOutput as it's redundant, and horribly
complicates the code.
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