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<title>dolphin/Source/Core/InputCommon/ControllerInterface/SDL, branch release-prep-2509</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Merge pull request #13775 from jordan-woyak/sdl-gamepad-rename</title>
<updated>2025-07-12T21:50:04+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-07-12T21:50:04+00:00</published>
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InputCommon: Rename SDL input backend GameController to Gamepad.</content>
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InputCommon: Rename SDL input backend GameController to Gamepad.</pre>
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<entry>
<title>Fix various warnings</title>
<updated>2025-07-12T10:47:30+00:00</updated>
<author>
<name>Joshua Vandaële</name>
<email>joshua@vandaele.software</email>
</author>
<published>2025-06-09T13:30:26+00:00</published>
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<entry>
<title>InputCommon: Rename SDL input backend GameController to Gamepad.</title>
<updated>2025-06-25T05:23:48+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-06-25T05:16:27+00:00</published>
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<entry>
<title>Merge pull request #13694 from jordan-woyak/sdl3</title>
<updated>2025-06-24T22:59:48+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
</author>
<published>2025-06-24T22:59:48+00:00</published>
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<id>43aa7e9b9658d3c1508512b6b0caef7737ed6683</id>
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Update to SDL3</content>
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Update to SDL3</pre>
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</entry>
<entry>
<title>Merge pull request #13522 from tygyh/Enforce-overriding-destructor-style-Core&amp;UnitTests</title>
<updated>2025-06-07T22:55:14+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-06-07T22:55:14+00:00</published>
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<id>65f3ba70f5a88a25eeb7fef143b8e46093e30a7a</id>
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Core &amp; UnitTests: Make overriding explicit and remove redundant virtual specifiers on overriding destructors</content>
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Core &amp; UnitTests: Make overriding explicit and remove redundant virtual specifiers on overriding destructors</pre>
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<entry>
<title>InputCommon: Update to use SDL3 and bump the SDL submodule in Externals to release-3.2.16.</title>
<updated>2025-06-07T21:27:54+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-05-21T22:43:09+00:00</published>
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<entry>
<title>SDL: Check if touchpad exists before getting input</title>
<updated>2025-05-03T00:21:42+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2025-05-03T00:17:39+00:00</published>
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<content type='text'>
Verify a touchpad is present before polling it for input. Without this
check the Debug log is spammed with the message "error: Parameter
'touchpad' is invalid" if you have a controller without a touchpad.

One would think every touchpad supports at least 1 finger, but in case
there's some weird edge case check the finger count to be sure.
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Verify a touchpad is present before polling it for input. Without this
check the Debug log is spammed with the message "error: Parameter
'touchpad' is invalid" if you have a controller without a touchpad.

One would think every touchpad supports at least 1 finger, but in case
there's some weird edge case check the finger count to be sure.
</pre>
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</entry>
<entry>
<title>Make overriding explicit and remove redundant virtual specifiers on overriding destructors - Core &amp; UnitTests</title>
<updated>2025-05-01T13:00:37+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
</author>
<published>2025-04-16T07:17:46+00:00</published>
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<entry>
<title>InputCommon: Move SDL Device class into its own cpp/h files.</title>
<updated>2025-03-31T04:23:06+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-03-31T03:46:50+00:00</published>
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<entry>
<title>InputCommon: Add support for SDL gamecontroller rumble triggers.</title>
<updated>2025-01-22T03:09:39+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-01-22T01:46:27+00:00</published>
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