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<title>dolphin/Source/Core/InputCommon/ControllerInterface/SDL, branch release-prep-2603a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Add new window to configure SDL hints and store them in the main ini file</title>
<updated>2026-02-20T07:05:35+00:00</updated>
<author>
<name>Andrew Strauss</name>
<email>astrauss11@gmail.com</email>
</author>
<published>2026-02-10T02:47:30+00:00</published>
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Signed-off-by: Andrew Strauss &lt;astrauss11@gmail.com&gt;
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Signed-off-by: Andrew Strauss &lt;astrauss11@gmail.com&gt;
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</entry>
<entry>
<title>ControllerInterface: Turn off SDL's GameCube controller adapter handling when Dolphin is configured to use the adapter.</title>
<updated>2025-12-09T22:51:41+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-12-09T02:58:08+00:00</published>
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</entry>
<entry>
<title>SDL: Disable DirectInput handling to work around hangs with the "8BitDo Ultimate 2" controller.</title>
<updated>2025-09-30T08:13:52+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-09-27T07:44:20+00:00</published>
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</entry>
<entry>
<title>SDL: Name the hotplug thread.</title>
<updated>2025-09-30T08:04:58+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-09-27T07:43:45+00:00</published>
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</entry>
<entry>
<title>ControllerInterface/SDL: Remove manual window message pumping on Windows.</title>
<updated>2025-08-17T17:53:09+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-08-17T17:53:09+00:00</published>
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<id>cee9360e4b5d6e31407c3cfe30438b1f8b6e7a10</id>
<content type='text'>
The mentioned SDL hotplug issue seems to have been fixed.
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The mentioned SDL hotplug issue seems to have been fixed.
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</entry>
<entry>
<title>ControllerInterface/SDL: Don't force SDL_HINT_JOYSTICK_THREAD.</title>
<updated>2025-08-17T17:49:19+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-08-17T17:49:19+00:00</published>
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<id>cec41b2448d6bed9649b26fd98b2441ccd511ab7</id>
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SDL3 enables it by default now and things seem to work properly even when it's off these days.
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SDL3 enables it by default now and things seem to work properly even when it's off these days.
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</entry>
<entry>
<title>Merge pull request #13775 from jordan-woyak/sdl-gamepad-rename</title>
<updated>2025-07-12T21:50:04+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-07-12T21:50:04+00:00</published>
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<id>633fd5df70788c50e8cec403e330f3f2aca2d97e</id>
<content type='text'>
InputCommon: Rename SDL input backend GameController to Gamepad.</content>
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InputCommon: Rename SDL input backend GameController to Gamepad.</pre>
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</entry>
<entry>
<title>Fix various warnings</title>
<updated>2025-07-12T10:47:30+00:00</updated>
<author>
<name>Joshua Vandaële</name>
<email>joshua@vandaele.software</email>
</author>
<published>2025-06-09T13:30:26+00:00</published>
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<entry>
<title>InputCommon: Rename SDL input backend GameController to Gamepad.</title>
<updated>2025-06-25T05:23:48+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-06-25T05:16:27+00:00</published>
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</entry>
<entry>
<title>Merge pull request #13694 from jordan-woyak/sdl3</title>
<updated>2025-06-24T22:59:48+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
</author>
<published>2025-06-24T22:59:48+00:00</published>
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<id>43aa7e9b9658d3c1508512b6b0caef7737ed6683</id>
<content type='text'>
Update to SDL3</content>
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Update to SDL3</pre>
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