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<title>dolphin/Source/Core/InputCommon/ControllerInterface/SDL, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Revert "SDL: handle SDL_QUIT event"</title>
<updated>2015-06-08T01:43:39+00:00</updated>
<author>
<name>Matthew Parlane</name>
<email>parlane@gmail.com</email>
</author>
<published>2015-06-08T01:43:39+00:00</published>
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<title>SDL: handle SDL_QUIT event</title>
<updated>2015-06-05T17:34:06+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-06-05T17:34:06+00:00</published>
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Using SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS which installs a signal
handler for SIGINT and SIGTERM. There will be a way to prevent this in
2.0.4 but for now we'll need to handle SDL_QUIT.
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Using SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS which installs a signal
handler for SIGINT and SIGTERM. There will be a way to prevent this in
2.0.4 but for now we'll need to handle SDL_QUIT.
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<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<entry>
<title>Remove an assumption in SDL.</title>
<updated>2015-01-19T22:07:28+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2015-01-19T22:05:21+00:00</published>
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We can compile with haptic support, and then not initialize due to haptics not being available.
So if we are compiling with haptics, test initializing with haptics and if that fails attempt to initialize without haptics before bailing out.
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We can compile with haptic support, and then not initialize due to haptics not being available.
So if we are compiling with haptics, test initializing with haptics and if that fails attempt to initialize without haptics before bailing out.
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<entry>
<title>	SDL haptic: minor style change based on review feedback</title>
<updated>2015-01-13T16:00:35+00:00</updated>
<author>
<name>Adam D. Moss</name>
<email>c@yotes.com</email>
</author>
<published>2015-01-13T16:00:35+00:00</published>
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<entry>
<title>	SDL input: unhardcode a few values.</title>
<updated>2015-01-11T11:57:48+00:00</updated>
<author>
<name>Adam D. Moss</name>
<email>c@yotes.com</email>
</author>
<published>2015-01-11T11:57:48+00:00</published>
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&amp; change effect length to half a second instead of infinite, in futile attempt to avoid runaway rumbles.
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&amp; change effect length to half a second instead of infinite, in futile attempt to avoid runaway rumbles.
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<entry>
<title>	SDL Input: More minor refactoring of SDL haptic effects</title>
<updated>2015-01-11T11:42:30+00:00</updated>
<author>
<name>Adam D. Moss</name>
<email>c@yotes.com</email>
</author>
<published>2015-01-11T11:42:30+00:00</published>
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<entry>
<title>	SDL: Refactor the SDL haptic effects a little.</title>
<updated>2015-01-08T15:17:29+00:00</updated>
<author>
<name>Adam D. Moss</name>
<email>c@yotes.com</email>
</author>
<published>2015-01-08T15:17:29+00:00</published>
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<entry>
<title>SDL: more global memset</title>
<updated>2015-01-08T12:37:06+00:00</updated>
<author>
<name>Karol Herbst</name>
<email>git@karolherbst.de</email>
</author>
<published>2015-01-08T12:37:06+00:00</published>
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