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<title>dolphin/Source/Core/InputCommon/ControllerInterface/SteamDeck/SteamDeck.cpp, branch 2506a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Steam Deck: Pad out feature report to 64 bytes</title>
<updated>2024-01-11T03:49:52+00:00</updated>
<author>
<name>Vicki Pfau</name>
<email>vi@endrift.com</email>
</author>
<published>2024-01-10T04:49:38+00:00</published>
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<id>a8033f164bf9b3af81c7bf4f9da1d239b386c702</id>
<content type='text'>
Also update the names of the setting post-Steam Deck commits to SDL

Fixes https://bugs.dolphin-emu.org/issues/13412
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<pre>
Also update the names of the setting post-Steam Deck commits to SDL

Fixes https://bugs.dolphin-emu.org/issues/13412
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</entry>
<entry>
<title>Input: Improve Controller Interface devices threading</title>
<updated>2023-12-18T19:45:22+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2023-05-24T19:58:30+00:00</published>
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This specific issue was already addressed by https://github.com/dolphin-emu/dolphin/pull/11635
though I felt like there was something more we could do, and wasn't too happy with the
likelihood of devices update calls being skipped (due to `m_devices_population_mutex` being locked).
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This specific issue was already addressed by https://github.com/dolphin-emu/dolphin/pull/11635
though I felt like there was something more we could do, and wasn't too happy with the
likelihood of devices update calls being skipped (due to `m_devices_population_mutex` being locked).
</pre>
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</content>
</entry>
<entry>
<title>Steam Deck: Periodically reenable gyro</title>
<updated>2023-09-07T18:56:58+00:00</updated>
<author>
<name>R</name>
<email>rqou@berkeley.edu</email>
</author>
<published>2023-09-06T23:37:01+00:00</published>
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<id>860acfb15dbdf7d3589c0d687af543dc7d70b2fc</id>
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</pre>
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</entry>
<entry>
<title>Support Steam Deck controls directly through hidraw</title>
<updated>2023-05-10T12:28:32+00:00</updated>
<author>
<name>R</name>
<email>rqou@berkeley.edu</email>
</author>
<published>2023-04-19T23:49:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=c5d2ad99d2b3730f1b79fd549ac46a310bdcb851'/>
<id>c5d2ad99d2b3730f1b79fd549ac46a310bdcb851</id>
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This reads Steam Deck controls bypassing Steam Input. This allows for access to
motion controls as well as independent access to thumb sticks, trackpads, and
back grip buttons.
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<pre>
This reads Steam Deck controls bypassing Steam Input. This allows for access to
motion controls as well as independent access to thumb sticks, trackpads, and
back grip buttons.
</pre>
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</entry>
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