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<title>dolphin/Source/Core/InputCommon/ControllerInterface/XInput/XInput.cpp, branch 2606</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Input: Improve Controller Interface devices threading</title>
<updated>2023-12-18T19:45:22+00:00</updated>
<author>
<name>Filoppi</name>
<email>filippotarpini@hotmail.it</email>
</author>
<published>2023-05-24T19:58:30+00:00</published>
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This specific issue was already addressed by https://github.com/dolphin-emu/dolphin/pull/11635
though I felt like there was something more we could do, and wasn't too happy with the
likelihood of devices update calls being skipped (due to `m_devices_population_mutex` being locked).
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This specific issue was already addressed by https://github.com/dolphin-emu/dolphin/pull/11635
though I felt like there was something more we could do, and wasn't too happy with the
likelihood of devices update calls being skipped (due to `m_devices_population_mutex` being locked).
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</content>
</entry>
<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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</content>
</entry>
<entry>
<title>InputCommon: Constify Device::Input::IsDetectable function.</title>
<updated>2020-02-22T16:27:43+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2020-02-22T16:27:43+00:00</published>
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</entry>
<entry>
<title>InputCommon: XInput cleanups.</title>
<updated>2020-02-08T21:51:02+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2020-02-08T21:45:01+00:00</published>
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</entry>
<entry>
<title>InputCommon: Expose XInput battery level as an input.</title>
<updated>2020-02-08T21:03:56+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2020-02-08T21:02:54+00:00</published>
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</entry>
<entry>
<title>InputCommon: Use nested namespace specifiers where applicable</title>
<updated>2019-06-17T20:51:41+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-06-17T20:39:24+00:00</published>
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</entry>
<entry>
<title>ControllerInterface/Win32: Prevent devcies from losing their "id" on a hotplug event.</title>
<updated>2019-03-29T14:04:16+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2019-03-09T15:57:37+00:00</published>
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</entry>
<entry>
<title>Add hotplug support to DInput and XInput controller backends</title>
<updated>2019-03-29T13:01:40+00:00</updated>
<author>
<name>Michael M</name>
<email>mchtly@gmail.com</email>
</author>
<published>2017-11-10T20:30:37+00:00</published>
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</entry>
<entry>
<title>ControllerInterface: Input detection improvements.</title>
<updated>2019-03-04T00:36:16+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2019-02-27T01:46:21+00:00</published>
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</entry>
<entry>
<title>Ignore capabilities reported by an XInput device</title>
<updated>2017-08-10T03:51:01+00:00</updated>
<author>
<name>Michael Lelli</name>
<email>michael.lelli@steelseries.com</email>
</author>
<published>2017-08-10T03:51:01+00:00</published>
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