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<title>dolphin/Source/Core/InputCommon/ControllerInterface, branch 2512</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>ControllerInterface: Turn off SDL's GameCube controller adapter handling when Dolphin is configured to use the adapter.</title>
<updated>2025-12-09T22:51:41+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-12-09T02:58:08+00:00</published>
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<entry>
<title>Common: Remove the string parameters from the HookableEvent interface.</title>
<updated>2025-11-07T04:34:40+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-11-07T04:08:27+00:00</published>
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<entry>
<title>InputCommon: Make ControllerInterface RegisterDevicesChangedCallback use Common::HookableEvent.</title>
<updated>2025-11-05T23:12:56+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-11-04T20:36:46+00:00</published>
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<entry>
<title>Merge pull request #13752 from jordan-woyak/xlib-duplicate-key-names</title>
<updated>2025-10-04T15:18:16+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2025-10-04T15:18:16+00:00</published>
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<id>c9c57f8ba4f29e55227a78f3e53900b46f872802</id>
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ControllerInterface/Xlib: Combine keycodes with the same name to fix non-working inputs.</content>
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ControllerInterface/Xlib: Combine keycodes with the same name to fix non-working inputs.</pre>
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<entry>
<title>SDL: Disable DirectInput handling to work around hangs with the "8BitDo Ultimate 2" controller.</title>
<updated>2025-09-30T08:13:52+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-09-27T07:44:20+00:00</published>
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<entry>
<title>SDL: Name the hotplug thread.</title>
<updated>2025-09-30T08:04:58+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-09-27T07:43:45+00:00</published>
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<entry>
<title>ControllerInterface/SDL: Remove manual window message pumping on Windows.</title>
<updated>2025-08-17T17:53:09+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-08-17T17:53:09+00:00</published>
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The mentioned SDL hotplug issue seems to have been fixed.
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The mentioned SDL hotplug issue seems to have been fixed.
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<entry>
<title>ControllerInterface/SDL: Don't force SDL_HINT_JOYSTICK_THREAD.</title>
<updated>2025-08-17T17:49:19+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-08-17T17:49:19+00:00</published>
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SDL3 enables it by default now and things seem to work properly even when it's off these days.
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SDL3 enables it by default now and things seem to work properly even when it's off these days.
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<entry>
<title>Merge pull request #13781 from Dentomologist/controllerinterface_fix_windows_deadlock</title>
<updated>2025-07-30T19:49:23+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2025-07-30T19:49:23+00:00</published>
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ControllerInterface: Fix Windows deadlock</content>
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ControllerInterface: Fix Windows deadlock</pre>
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<entry>
<title>Merge pull request #13674 from JosJuice/android-visualize-input</title>
<updated>2025-07-20T22:46:47+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2025-07-20T22:46:47+00:00</published>
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Android: Show input indicators in controller settings</content>
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Android: Show input indicators in controller settings</pre>
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