<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/InputCommon/ControllerInterface, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Merge pull request #14830 from JoshuaVandaele/sdl-miscs</title>
<updated>2026-09-03T19:28:31+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2026-09-03T19:28:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ca8c6ee45e419296226e4da8c2b2adaaf54e0299'/>
<id>ca8c6ee45e419296226e4da8c2b2adaaf54e0299</id>
<content type='text'>
SDLGamepad: Add Misc 2 through 6</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
SDLGamepad: Add Misc 2 through 6</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #14686 from JoshuaVandaele/sdl-touchpads</title>
<updated>2026-09-03T19:28:20+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2026-09-03T19:28:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=5ff90a0471d7ac6905290c508559db1c4da5193f'/>
<id>5ff90a0471d7ac6905290c508559db1c4da5193f</id>
<content type='text'>
SDLGamepad: Support multiple touchpads</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
SDLGamepad: Support multiple touchpads</pre>
</div>
</content>
</entry>
<entry>
<title>SDLGamepad: Add Misc 2 through 6</title>
<updated>2026-08-28T05:37:18+00:00</updated>
<author>
<name>Joshua Vandaële</name>
<email>joshua@vandaele.software</email>
</author>
<published>2026-08-28T05:37:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=b572e4ca5a74481fad0bd14e4c5f9719945d61d8'/>
<id>b572e4ca5a74481fad0bd14e4c5f9719945d61d8</id>
<content type='text'>
SDL 3 has more misc buttons for "additional controller buttons" (e.g. left/right trigger clicks on a GameCube controller, or for the second touchpad click on the Steam Controller) which use these additional named Misc buttons. Taken from [SDL_GamepadButton](https://wiki.libsdl.org/SDL3/SDL_GamepadButton)
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
SDL 3 has more misc buttons for "additional controller buttons" (e.g. left/right trigger clicks on a GameCube controller, or for the second touchpad click on the Steam Controller) which use these additional named Misc buttons. Taken from [SDL_GamepadButton](https://wiki.libsdl.org/SDL3/SDL_GamepadButton)
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #14718 from JosJuice/android-vibration-length</title>
<updated>2026-08-27T16:48:49+00:00</updated>
<author>
<name>JMC47</name>
<email>JMC4789@gmail.com</email>
</author>
<published>2026-08-27T16:48:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=4f8af23db516d8b6e9cd00e7b261a65b026514a8'/>
<id>4f8af23db516d8b6e9cd00e7b261a65b026514a8</id>
<content type='text'>
Android: Make vibration length variable</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Android: Make vibration length variable</pre>
</div>
</content>
</entry>
<entry>
<title>SDLGamepad: Support multiple touchpads</title>
<updated>2026-08-10T20:41:40+00:00</updated>
<author>
<name>Joshua Vandaële</name>
<email>joshua@vandaele.software</email>
</author>
<published>2026-06-15T14:42:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=7da0baae932f55a228ae92be7f4cf7231683f4ca'/>
<id>7da0baae932f55a228ae92be7f4cf7231683f4ca</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Merge pull request #14765 from slick-daddy/opt-6</title>
<updated>2026-07-30T09:10:41+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2026-07-30T09:10:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=20fea85b53d1251c30ce031fec54f5630fb25e23'/>
<id>20fea85b53d1251c30ce031fec54f5630fb25e23</id>
<content type='text'>
InputCommon: return the device list directly in GetAllDevices</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
InputCommon: return the device list directly in GetAllDevices</pre>
</div>
</content>
</entry>
<entry>
<title>Replace string concatination with `fmt::format`</title>
<updated>2026-07-28T10:39:54+00:00</updated>
<author>
<name>Dr. Dystopia</name>
<email>jonis9898@hotmail.com</email>
</author>
<published>2026-07-19T18:30:21+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=08e183d322981c705ba9fc7f4f1476cc7e7e5f23'/>
<id>08e183d322981c705ba9fc7f4f1476cc7e7e5f23</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Return m_devices directly in GetAllDevices().</title>
<updated>2026-07-27T03:15:36+00:00</updated>
<author>
<name>slick-daddy</name>
<email>slick-daddy@users.noreply.github.com</email>
</author>
<published>2026-07-27T03:15:36+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=aa2167d473971027eb81ea8f8effc7f43008239c'/>
<id>aa2167d473971027eb81ea8f8effc7f43008239c</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Android: Make vibration length variable</title>
<updated>2026-07-09T19:05:10+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2026-06-27T06:43:25+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=b67188cc442d4b2d38cfb95b83cbeb0525ca257e'/>
<id>b67188cc442d4b2d38cfb95b83cbeb0525ca257e</id>
<content type='text'>
Previously we would vibrate for 100 ms on every vibration, which was
especially annoying if a game was doing a bunch of vibrations that were
supposed to be much shorter than that. Now we tell Android to vibrate
for 10 s, then cancel the vibration as soon as the game turns the
vibration off.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Previously we would vibrate for 100 ms on every vibration, which was
especially annoying if a game was doing a bunch of vibrations that were
supposed to be much shorter than that. Now we tell Android to vibrate
for 10 s, then cancel the vibration as soon as the game turns the
vibration off.
</pre>
</div>
</content>
</entry>
<entry>
<title>mingw: lower case windows includes</title>
<updated>2026-07-08T08:18:29+00:00</updated>
<author>
<name>Craig Carnell</name>
<email>1188869+cscd98@users.noreply.github.com</email>
</author>
<published>2025-09-28T17:34:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e222665eb0a67b8d66b3e0f48476a8e62987fed3'/>
<id>e222665eb0a67b8d66b3e0f48476a8e62987fed3</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
</feed>
