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<title>dolphin/Source/Core/InputCommon/DynamicInputTextureManager.cpp, branch 2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>InputCommon / VideoCommon: remove dynamic input reloading the texture cache, this is no longer needed, assets reload automatically!</title>
<updated>2023-06-07T23:30:10+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
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<published>2023-03-23T01:56:13+00:00</published>
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<entry>
<title>Common/IniFile: Move interface into Common namespace</title>
<updated>2023-04-13T14:19:28+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2023-04-13T13:38:09+00:00</published>
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Gets this out of the global namespace and into the Common namespace
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Gets this out of the global namespace and into the Common namespace
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<entry>
<title>Split out everying remaining from Swap</title>
<updated>2023-01-31T06:41:24+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-30T11:46:10+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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<title>InputCommon: reduce number of image loads and texture cache invalidations by only running dynamic input textures once for all controllers</title>
<updated>2021-02-27T23:29:48+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2021-02-27T22:41:50+00:00</published>
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<entry>
<title>InputCommon: Move DynamicInputTextureConfiguration to DynamicInputTextures::Configuration</title>
<updated>2021-02-17T04:37:59+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2021-02-15T02:47:00+00:00</published>
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<title>InputCommon: When using dynamic input textures, only call force reload textures once for packs that have multiple configurations</title>
<updated>2021-02-12T01:18:38+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2021-02-03T05:04:33+00:00</published>
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<entry>
<title>InputCommon: Introducing the "Dynamic Input Texture".  Configuration links an emulated input action to an image based on what host key is defined for that emulated input.  Specific regions are called out in configuration that mark where to replace an input button with a host key image.</title>
<updated>2020-10-03T22:10:35+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2019-08-17T19:40:58+00:00</published>
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