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<title>dolphin/Source/Core/InputCommon/DynamicInputTextureManager.cpp, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>waterfall loading of textures via id to prefer elfid-gameid when launched via elf; fallback to gameid if no match</title>
<updated>2026-07-15T19:02:16+00:00</updated>
<author>
<name>cbartondock</name>
<email>cbartondock@gmail.com</email>
</author>
<published>2026-07-15T19:02:16+00:00</published>
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<entry>
<title>Clean includes</title>
<updated>2026-01-24T15:50:10+00:00</updated>
<author>
<name>Sintendo</name>
<email>3380580+Sintendo@users.noreply.github.com</email>
</author>
<published>2025-12-24T09:14:24+00:00</published>
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<entry>
<title>Common/FileSearch: Refactor DoFileSearch</title>
<updated>2026-01-24T15:50:10+00:00</updated>
<author>
<name>Sintendo</name>
<email>3380580+Sintendo@users.noreply.github.com</email>
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<published>2025-12-24T09:14:02+00:00</published>
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<entry>
<title>Core / DolphinQt / InputCommon: reduce the number disk writes when using DynamicInputTextures</title>
<updated>2025-03-22T19:53:02+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2025-01-26T03:49:32+00:00</published>
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<entry>
<title>InputCommon / VideoCommon: remove dynamic input reloading the texture cache, this is no longer needed, assets reload automatically!</title>
<updated>2023-06-07T23:30:10+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2023-03-23T01:56:13+00:00</published>
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<entry>
<title>Common/IniFile: Move interface into Common namespace</title>
<updated>2023-04-13T14:19:28+00:00</updated>
<author>
<name>Lioncash</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2023-04-13T13:38:09+00:00</published>
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<id>e4caace6bb6213851b979cdd76f9f44ef6d9cd09</id>
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Gets this out of the global namespace and into the Common namespace
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Gets this out of the global namespace and into the Common namespace
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</entry>
<entry>
<title>Split out everying remaining from Swap</title>
<updated>2023-01-31T06:41:24+00:00</updated>
<author>
<name>Scott Mansell</name>
<email>phiren@gmail.com</email>
</author>
<published>2023-01-30T11:46:10+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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</entry>
<entry>
<title>InputCommon: reduce number of image loads and texture cache invalidations by only running dynamic input textures once for all controllers</title>
<updated>2021-02-27T23:29:48+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2021-02-27T22:41:50+00:00</published>
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<entry>
<title>InputCommon: Move DynamicInputTextureConfiguration to DynamicInputTextures::Configuration</title>
<updated>2021-02-17T04:37:59+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2021-02-15T02:47:00+00:00</published>
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