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<title>dolphin/Source/Core/InputCommon/GCAdapter_Null.cpp, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>always build an implementation of GCAdapter (either libusb or android)</title>
<updated>2016-09-28T17:32:13+00:00</updated>
<author>
<name>Michael Maltese</name>
<email>michaeljosephmaltese@gmail.com</email>
</author>
<published>2016-09-28T17:32:13+00:00</published>
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<entry>
<title>GCAdapter: Return input state by value</title>
<updated>2016-08-02T01:27:51+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-08-02T01:16:00+00:00</published>
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<entry>
<title>Reformat all the things. Have fun with merge conflicts.</title>
<updated>2016-06-24T08:43:46+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2016-06-24T08:43:46+00:00</published>
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<entry>
<title>GCAdapter: protect some more functions</title>
<updated>2016-05-19T20:00:49+00:00</updated>
<author>
<name>mathieui</name>
<email>mathieui@mathieui.net</email>
</author>
<published>2016-05-19T19:52:44+00:00</published>
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Reset() and Setup() are not used outside of this namespace
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Reset() and Setup() are not used outside of this namespace
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<entry>
<title>HW: Remove unnecessary header inclusions</title>
<updated>2016-01-13T07:47:32+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-13T03:34:13+00:00</published>
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<entry>
<title>Add a stubbed GCAdapter namespace.</title>
<updated>2016-01-06T06:57:08+00:00</updated>
<author>
<name>Ryan Houdek</name>
<email>Sonicadvance1@gmail.com</email>
</author>
<published>2016-01-06T06:57:08+00:00</published>
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This cleans up a bunch of #ifdef checks in places.
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This cleans up a bunch of #ifdef checks in places.
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