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<title>dolphin/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInput.cpp, branch 4.0.1</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>InputCommon: Split Device stuff out</title>
<updated>2013-06-25T04:58:30+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2013-06-17T00:07:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=877106b027431c6edb2d2c702fa6d811dac3d250'/>
<id>877106b027431c6edb2d2c702fa6d811dac3d250</id>
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The ExpressionParser needs this to be out of here to prevent issues
with cyclic references.
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<pre>
The ExpressionParser needs this to be out of here to prevent issues
with cyclic references.
</pre>
</div>
</content>
</entry>
<entry>
<title>Use the new UTF-16 conversion function in two places.</title>
<updated>2013-02-28T00:02:07+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2013-02-28T00:01:48+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ea75577278d818e4d3cb3b6db329017df69df00f'/>
<id>ea75577278d818e4d3cb3b6db329017df69df00f</id>
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</entry>
<entry>
<title>Fixed the controller config so that it lists DInput controllers with special characters (like the Registered (R) sign) in their name.  UTF8 is used to match the encoding used by the Wx GUI.</title>
<updated>2011-10-01T11:50:15+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2011-10-01T11:50:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e76bc71efe8c3c724e14a2f741fe4f34669d1bea'/>
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</entry>
<entry>
<title>WiimoteNew: Made emulated wiimote return read error when motion plus register area is read.(Fixes "Sonic the Hedgehog 4" input, perhaps others) GCPad/WiimoteNew: Made DirectInput use the Dolphin window hwnd for SetCoopLevel instead of GetForegroundWindow.(attempt to fix issue where gamepads sometimes don't work until "Refresh" is pressed)</title>
<updated>2010-10-11T22:19:47+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2010-10-11T22:19:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=de3ad372998f3c0c7fb4fb47fde8d3b2edd79759'/>
<id>de3ad372998f3c0c7fb4fb47fde8d3b2edd79759</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6269 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6269 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
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</content>
</entry>
<entry>
<title>GCPad/Wiimote New: Added a set defaults button to the config dialog. (gave new wiimote plugin a few default buttons, not done) Moved MSWindows cursor position code to ControllerInterface/DInput (plan on moving Linux's cursor code to Xlib as well). IR Up,Down,L,R now must have Cursor X/Y/-+ mapped for regular mouse control on Windows. (hopefully this isn't too confusing, the reset to default button automatically sets this up). Renamed One,Two,Minus,Plus to 12-+ (you will have to reconfigure these buttons, sorry). Added text labels for the button and trigger preview bitmaps. -other minor stuff.</title>
<updated>2010-07-10T06:48:24+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2010-07-10T06:48:24+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a0aa506453195d99d8b7e1c0297bb1e285428d0c'/>
<id>a0aa506453195d99d8b7e1c0297bb1e285428d0c</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5865 8ced0084-cf51-0410-be5f-012b33b47a6e
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5865 8ced0084-cf51-0410-be5f-012b33b47a6e
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</content>
</entry>
<entry>
<title>New Wiimote Plugin: Added real wiimote support.(only tested on Windows, still a few probs: after refresh alt+F{5..8} x2 is needed) New Wiimote/GCPad: Re-merged Keyboard+Mouse for easier kb+mouse configuration, like before.(DirectInput doesn't support individual kb/mice anymore like I thought it did) Fixed some bugs and maybe leaks in GUI.(got rid of evil dynamic_cast) Renamed stuff from DirectInput to DInput, cause it's shorter and rhymes with XInput, I guess. (I remembered eol-style native, shuffle lost his job :P)</title>
<updated>2010-07-03T08:04:10+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2010-07-03T08:04:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0bf3dfda036f1da0cb26e1f266ea500fbe74f872'/>
<id>0bf3dfda036f1da0cb26e1f266ea500fbe74f872</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5822 8ced0084-cf51-0410-be5f-012b33b47a6e
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5822 8ced0084-cf51-0410-be5f-012b33b47a6e
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