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<title>dolphin/Source/Core/InputCommon/Src/ControllerInterface/DInput, branch 3.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Fix DInput rumble.</title>
<updated>2011-03-15T04:04:27+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2011-03-15T04:04:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=3454ade05e5da8ff3b182e35ca9ff4fecd441ca8'/>
<id>3454ade05e5da8ff3b182e35ca9ff4fecd441ca8</id>
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7347 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
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</content>
</entry>
<entry>
<title>Fix DInput and SDL.</title>
<updated>2011-03-14T21:07:28+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2011-03-14T21:07:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a55e63c69713ecd297019fe26c28d35df947a419'/>
<id>a55e63c69713ecd297019fe26c28d35df947a419</id>
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7345 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Clean up "ControllerInterface" a bit.</title>
<updated>2011-03-14T01:20:11+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2011-03-14T01:20:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8fedc3db383b8a39f756f4d1f037e0e45662d41a'/>
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7339 8ced0084-cf51-0410-be5f-012b33b47a6e
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</content>
</entry>
<entry>
<title>Made it easer to use mouse/keyboard and a gamepad together on the same emulated wiimote. Renamed mouse buttons from "Button N" to "Click N" so they do not conflict with gamepad buttons.(hopefully not too ugly, mouse buttons will need to be reconfigured) (Fixes issue 3363)</title>
<updated>2010-10-19T23:11:22+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2010-10-19T23:11:22+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=7b45ac6e01fd6b817cec19a277241888a60e50dc'/>
<id>7b45ac6e01fd6b817cec19a277241888a60e50dc</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6289 8ced0084-cf51-0410-be5f-012b33b47a6e
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6289 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
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</content>
</entry>
<entry>
<title>WiimoteNew: Made emulated wiimote return read error when motion plus register area is read.(Fixes "Sonic the Hedgehog 4" input, perhaps others) GCPad/WiimoteNew: Made DirectInput use the Dolphin window hwnd for SetCoopLevel instead of GetForegroundWindow.(attempt to fix issue where gamepads sometimes don't work until "Refresh" is pressed)</title>
<updated>2010-10-11T22:19:47+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2010-10-11T22:19:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=de3ad372998f3c0c7fb4fb47fde8d3b2edd79759'/>
<id>de3ad372998f3c0c7fb4fb47fde8d3b2edd79759</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6269 8ced0084-cf51-0410-be5f-012b33b47a6e
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6269 8ced0084-cf51-0410-be5f-012b33b47a6e
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</entry>
<entry>
<title>GCPad/WiimoteNew: Reordered some stuff in DirectInput device enumeration.(makes certain gamepads work now, hopfully doesn't break other pads) (Thanks to YoD for helping debug) Also fixed something ridiculous in the input config dialog. :p</title>
<updated>2010-10-09T07:24:33+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2010-10-09T07:24:33+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=cf5639af5459c9c964ba7cf94bcc8fad5c779757'/>
<id>cf5639af5459c9c964ba7cf94bcc8fad5c779757</id>
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6264 8ced0084-cf51-0410-be5f-012b33b47a6e
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</entry>
<entry>
<title>InputCommon(GCPad/WiimoteNew): Fixed issue when inifile didn't exist, defaults were loaded, and input didn't work. Fixed prob in DirectInput(hopefully doesn't break any other gamepads): buffered data wasn't ever being used. WiimoteNew: Hopefully made emulated swinging better(please comment). Added (completely untested) incomplete emulated turntable(DJ Hero) extension support :p. Deleted some files that I meant to delete in my last commit.</title>
<updated>2010-10-03T04:29:34+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2010-10-03T04:29:34+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=aae0fa79098382bc44d2b5241783cca60d60188a'/>
<id>aae0fa79098382bc44d2b5241783cca60d60188a</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6250 8ced0084-cf51-0410-be5f-012b33b47a6e
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6250 8ced0084-cf51-0410-be5f-012b33b47a6e
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</content>
</entry>
<entry>
<title>New Wiimote Plugin: Fix Emulated Wiimote Problem.(fixes issue 3230) Made the "Connected to X Wiimotes" text update on all tabs when clicking "Refresh"/"Pair Up". Some other cleanup.</title>
<updated>2010-09-18T16:43:43+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2010-09-18T16:43:43+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=eda652b7a07a8df57b5953a51c1eb96246778d64'/>
<id>eda652b7a07a8df57b5953a51c1eb96246778d64</id>
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6216 8ced0084-cf51-0410-be5f-012b33b47a6e
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</entry>
<entry>
<title>New Wiimote Plugin: Added a real wiimote "Pair Up" button on Windows for the Microsoft bluetooth stack, like the old plugin. The PairUp function was copied from the old plugin and cleaned up. (Mostly untested because I'm not using the MS stack) Please test. Other minor changes to emu-wiimote and DInput. (Perhaps the "Refresh" button should call PairUp() followed by Refresh() to make the dialog simpler.)</title>
<updated>2010-09-16T22:50:18+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2010-09-16T22:50:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=19a50b3c51c46a2ed903c501c583600fa3f69eeb'/>
<id>19a50b3c51c46a2ed903c501c583600fa3f69eeb</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6213 8ced0084-cf51-0410-be5f-012b33b47a6e
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6213 8ced0084-cf51-0410-be5f-012b33b47a6e
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</entry>
<entry>
<title>ControllerInterface: DirectInput: Added support for Ramp and various Periodic force types. Only Constant forces were supported prior. (only partially tested due to lack of hardware) This may improve performance for those experiencing emulated wiimote slowdowns when using DInput rumble.</title>
<updated>2010-09-16T05:09:29+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2010-09-16T05:09:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=2cddf48cdebda1a6da4fcb9c8cb1e99ec83e5b82'/>
<id>2cddf48cdebda1a6da4fcb9c8cb1e99ec83e5b82</id>
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6212 8ced0084-cf51-0410-be5f-012b33b47a6e
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6212 8ced0084-cf51-0410-be5f-012b33b47a6e
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