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<title>dolphin/Source/Core/InputCommon/Src/ControllerInterface/DInput, branch 4.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>DInputJoystick: Fix compile</title>
<updated>2013-06-27T03:26:21+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2013-06-27T03:26:21+00:00</published>
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<id>a92f6f68d6ba43cebc878c21d566abf5f1701a05</id>
<content type='text'>
Whoops. MSVC++ messed up somehow and didn't tell me it didn't work
locally.
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<pre>
Whoops. MSVC++ messed up somehow and didn't tell me it didn't work
locally.
</pre>
</div>
</content>
</entry>
<entry>
<title>DInputJoystick: Always exclude XInput</title>
<updated>2013-06-27T03:06:17+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2013-06-27T03:06:17+00:00</published>
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<content type='text'>
Yeah, yeah, it's possible that some guy would try to build DInput
without XInput, but they're crazy, and I doubt it would have worked
since the header file mess was so fragile anyway. Always exclude
DInput devices when we don't have XInput.
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<pre>
Yeah, yeah, it's possible that some guy would try to build DInput
without XInput, but they're crazy, and I doubt it would have worked
since the header file mess was so fragile anyway. Always exclude
DInput devices when we don't have XInput.
</pre>
</div>
</content>
</entry>
<entry>
<title>InputCommon: Split Device stuff out</title>
<updated>2013-06-25T04:58:30+00:00</updated>
<author>
<name>Jasper St. Pierre</name>
<email>jstpierre@mecheye.net</email>
</author>
<published>2013-06-17T00:07:10+00:00</published>
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<content type='text'>
The ExpressionParser needs this to be out of here to prevent issues
with cyclic references.
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The ExpressionParser needs this to be out of here to prevent issues
with cyclic references.
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix a bunch of random typos in comments and logging.</title>
<updated>2013-04-19T13:21:45+00:00</updated>
<author>
<name>lioncash</name>
<email>mathew1900@hotmail.com</email>
</author>
<published>2013-04-19T13:21:45+00:00</published>
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<id>d244bca1f5f210e03839d0e0a485fc5511ede2d6</id>
<content type='text'>
Also update the comment headers for two functions in GCMemcard.cpp.
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Also update the comment headers for two functions in GCMemcard.cpp.
</pre>
</div>
</content>
</entry>
<entry>
<title>Kill off dangling else's in the InputCommon project.</title>
<updated>2013-04-15T02:53:10+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-15T02:53:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8a9fcd3014a4aee23b6fb7008a02679f8bf96200'/>
<id>8a9fcd3014a4aee23b6fb7008a02679f8bf96200</id>
<content type='text'>
Some indentations were also too far for some things. Fixed this.

Also update the license header to show Git instead of SVN.

Got rid of some trailing spaces/tabs too.
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<pre>
Some indentations were also too far for some things. Fixed this.

Also update the license header to show Git instead of SVN.

Got rid of some trailing spaces/tabs too.
</pre>
</div>
</content>
</entry>
<entry>
<title>Use the new UTF-16 conversion function in two places.</title>
<updated>2013-02-28T00:02:07+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2013-02-28T00:01:48+00:00</published>
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</pre>
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</entry>
<entry>
<title>Add "full analog surface" support in DInput,OSX,SDL backends. (should not be needed for XInput)</title>
<updated>2013-01-17T21:41:18+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2013-01-17T21:41:18+00:00</published>
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</pre>
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</entry>
<entry>
<title>Fixed the infinite rumble problem caused by r4d6056f14625.</title>
<updated>2013-01-07T01:25:18+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2013-01-07T01:25:18+00:00</published>
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</entry>
<entry>
<title>* Implemented working pedal support.</title>
<updated>2013-01-01T02:49:22+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2013-01-01T02:49:22+00:00</published>
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<id>51603f052220b6240ac9c316ab791c3738e260ef</id>
<content type='text'>
* Changed the mapping of the steering wheel to:

Main Stick Left/Right = Steer Left/Right
Main Stick Up = Accelerate
Main Stick Down = Brake

* Fixed non-force feedback controllers that were not detected
</content>
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<pre>
* Changed the mapping of the steering wheel to:

Main Stick Left/Right = Steer Left/Right
Main Stick Up = Accelerate
Main Stick Down = Brake

* Fixed non-force feedback controllers that were not detected
</pre>
</div>
</content>
</entry>
<entry>
<title>Added preliminary GameCube Steering Wheel emulation via a PC Force Feedback Steering Wheel.</title>
<updated>2012-12-30T02:41:48+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2012-12-30T02:41:48+00:00</published>
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</pre>
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