<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp, branch 3.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Fix SDL 1.3 support.</title>
<updated>2011-04-01T23:57:06+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2011-04-01T23:57:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0ed542206a34c3710d6e2c6e89e6512f285a96b8'/>
<id>0ed542206a34c3710d6e2c6e89e6512f285a96b8</id>
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7434 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix DInput and SDL.</title>
<updated>2011-03-14T21:07:28+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2011-03-14T21:07:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a55e63c69713ecd297019fe26c28d35df947a419'/>
<id>a55e63c69713ecd297019fe26c28d35df947a419</id>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7345 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Clean up "ControllerInterface" a bit.</title>
<updated>2011-03-14T01:20:11+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2011-03-14T01:20:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8fedc3db383b8a39f756f4d1f037e0e45662d41a'/>
<id>8fedc3db383b8a39f756f4d1f037e0e45662d41a</id>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7339 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Build fixes when using SDL 1.3 related to force feedback support, as suggested in issue #1338.</title>
<updated>2011-02-19T07:06:26+00:00</updated>
<author>
<name>smelenchuk</name>
<email>smelenchuk@gmail.com</email>
</author>
<published>2011-02-19T07:06:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=050dcad9f8bec499f85aa0be34f3815586d33264'/>
<id>050dcad9f8bec499f85aa0be34f3815586d33264</id>
<content type='text'>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7199 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>New Wiimote Plugin: Moved Linux cursor position code into ControllerInterface/Xlib. (absolute cursor position can be mapped to something other than IR camera) (code fixed by Glennrics) Put the UDP Wiimote dialog's Update Buttons,Update IR,Update Nunchuk... checkboxes in an "Update" group box. Fixed some Linux config dialog problems. (thanks Glennrics again) Some other minor cleanup in ControllerInterface. (changed some std::string/stringstream to char[] where possible) Removed a warning in DX11 plugin.</title>
<updated>2010-07-16T03:43:11+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2010-07-16T03:43:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=deffc957948dd86306a6845c24db42fca7d71288'/>
<id>deffc957948dd86306a6845c24db42fca7d71288</id>
<content type='text'>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5880 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>GCPad/New Wiimote Plugin: Individual keyboard and mouse devices are now listed on Windows(2 player with 2 keyboards possible). Improved the ability to map multiple inputs to the same control. Inputs from different devices can be mapped to the same button (example: Mouse Left and XInput A). More advanced mappings such as "Button 1 or 2 and NOT button 3" are possible. I hope the GUI after right clicking a button isn't too confusing(may change it to be a bit more user friendly). Hopefully, I didn't break OSX stuff by 'const'ing a few functions.</title>
<updated>2010-06-21T03:12:16+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2010-06-21T03:12:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=9e3b65368873fd26f21e2568b2c67d00ec96d6a5'/>
<id>9e3b65368873fd26f21e2568b2c67d00ec96d6a5</id>
<content type='text'>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5757 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>New GCPad/Wiimote: Hopefully fixed lock up issues with DirectInput devices. Wiimote tilt should work with keyboard keys/gamepad buttons now as well as IR Forward/Backward(which was added). Made input detection buttons display "[ waiting ]" while waiting for input. minor fixes/cleanups.</title>
<updated>2010-06-12T02:08:01+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2010-06-12T02:08:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ff5081942ad26557a5c6eddfb44d19fd99964ad5'/>
<id>ff5081942ad26557a5c6eddfb44d19fd99964ad5</id>
<content type='text'>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5651 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Improve the SDL/XInput hackery of my last commit. Fixes the device refresh button crash.</title>
<updated>2010-06-06T06:28:18+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2010-06-06T06:28:18+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0af55bd85bda4b978a3ae000258dfe6e72a63139'/>
<id>0af55bd85bda4b978a3ae000258dfe6e72a63139</id>
<content type='text'>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5628 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>compile fix</title>
<updated>2010-06-06T05:24:26+00:00</updated>
<author>
<name>nakeee</name>
<email>nakeee@gmail.com</email>
</author>
<published>2010-06-06T05:24:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=08636392b6e33d5fb1fb5d5d2b9a56537fa2c2a9'/>
<id>08636392b6e33d5fb1fb5d5d2b9a56537fa2c2a9</id>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5627 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Made new Wiimote plugin not deinit SDL on shutdown. (Hacks, same thing old wiimote does, fixes the crash on emulation stop, refresh button still causes crash (damn SDL)) Minor new input plugin GUI changes. (left-click on rumble button opens control config dialog) Made NetPlay save/load settings to Dolphin.ini. Allow NetPlay host to adjust which/how many pads will be used in game. (more than one gamepad per Dolphin instance can be used on NetPlay) Worked on wiimote NetPlay a bit. (still nonfunctional) Improved SDL device numbering. Added some major hacks to ControllerInterface/SDL so XInput(360 controller) devices do not have their SDL interface shown in the device list on windows. (caused confusion for users)</title>
<updated>2010-06-06T03:52:11+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2010-06-06T03:52:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=5341bbad3acb3f52d0151083c243913f00061e7c'/>
<id>5341bbad3acb3f52d0151083c243913f00061e7c</id>
<content type='text'>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5625 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
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