<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/InputCommon/Src/ControllerInterface/SDL, branch 3.5</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Re-add hack to use SDL/SDL.h ifndef _WIN32.</title>
<updated>2012-07-15T02:50:58+00:00</updated>
<author>
<name>Scott Moreau</name>
<email>oreaus@gmail.com</email>
</author>
<published>2012-07-14T22:58:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0e1348c839cd55a2321dda3a47f13dd5ee7075ef'/>
<id>0e1348c839cd55a2321dda3a47f13dd5ee7075ef</id>
<content type='text'>
The correct convention is to use #include SDL.h in all cases but we have to
do this so Externals/SDL builds, which isn't in the best shape.
</content>
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<pre>
The correct convention is to use #include SDL.h in all cases but we have to
do this so Externals/SDL builds, which isn't in the best shape.
</pre>
</div>
</content>
</entry>
<entry>
<title>Add periodic effects for haptic devices.</title>
<updated>2012-07-13T01:47:17+00:00</updated>
<author>
<name>Scott Moreau</name>
<email>oreaus@gmail.com</email>
</author>
<published>2012-07-11T20:48:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=d34418100be19fdbdf112febde3303edd48c9247'/>
<id>d34418100be19fdbdf112febde3303edd48c9247</id>
<content type='text'>
This adds support for drivers supporting sine, square and triangle
periodic haptic effects. This allows rumble to work on devices/drivers
supporting these effects, such as an xbox controller using the xpad
driver under Linux.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This adds support for drivers supporting sine, square and triangle
periodic haptic effects. This allows rumble to work on devices/drivers
supporting these effects, such as an xbox controller using the xpad
driver under Linux.
</pre>
</div>
</content>
</entry>
<entry>
<title>Add SDL2 support to build system.</title>
<updated>2012-07-13T01:47:17+00:00</updated>
<author>
<name>Scott Moreau</name>
<email>oreaus@gmail.com</email>
</author>
<published>2012-07-12T22:38:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=80c15f21b4556394330918d32e30b6c1bbbce42e'/>
<id>80c15f21b4556394330918d32e30b6c1bbbce42e</id>
<content type='text'>
Dolphin code already builds against SDL2 but the build system never
checks for SDL2, which is the what latest SDL is called now. SDL2
replaces SDL 1.3. This allows Dolphin to be build against SDL2, which
activates certain new features such as the haptic interface.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Dolphin code already builds against SDL2 but the build system never
checks for SDL2, which is the what latest SDL is called now. SDL2
replaces SDL 1.3. This allows Dolphin to be build against SDL2, which
activates certain new features such as the haptic interface.
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix SDL 1.3 support.</title>
<updated>2011-04-01T23:57:06+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2011-04-01T23:57:06+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0ed542206a34c3710d6e2c6e89e6512f285a96b8'/>
<id>0ed542206a34c3710d6e2c6e89e6512f285a96b8</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7434 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7434 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix DInput and SDL.</title>
<updated>2011-03-14T21:07:28+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2011-03-14T21:07:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=a55e63c69713ecd297019fe26c28d35df947a419'/>
<id>a55e63c69713ecd297019fe26c28d35df947a419</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7345 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7345 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Clean up "ControllerInterface" a bit.</title>
<updated>2011-03-14T01:20:11+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2011-03-14T01:20:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8fedc3db383b8a39f756f4d1f037e0e45662d41a'/>
<id>8fedc3db383b8a39f756f4d1f037e0e45662d41a</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7339 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7339 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Build fixes when using SDL 1.3 related to force feedback support, as suggested in issue #1338.</title>
<updated>2011-02-19T07:06:26+00:00</updated>
<author>
<name>smelenchuk</name>
<email>smelenchuk@gmail.com</email>
</author>
<published>2011-02-19T07:06:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=050dcad9f8bec499f85aa0be34f3815586d33264'/>
<id>050dcad9f8bec499f85aa0be34f3815586d33264</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7199 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7199 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>New Wiimote Plugin: Moved Linux cursor position code into ControllerInterface/Xlib. (absolute cursor position can be mapped to something other than IR camera) (code fixed by Glennrics) Put the UDP Wiimote dialog's Update Buttons,Update IR,Update Nunchuk... checkboxes in an "Update" group box. Fixed some Linux config dialog problems. (thanks Glennrics again) Some other minor cleanup in ControllerInterface. (changed some std::string/stringstream to char[] where possible) Removed a warning in DX11 plugin.</title>
<updated>2010-07-16T03:43:11+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2010-07-16T03:43:11+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=deffc957948dd86306a6845c24db42fca7d71288'/>
<id>deffc957948dd86306a6845c24db42fca7d71288</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5880 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5880 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>GCPad/New Wiimote Plugin: Individual keyboard and mouse devices are now listed on Windows(2 player with 2 keyboards possible). Improved the ability to map multiple inputs to the same control. Inputs from different devices can be mapped to the same button (example: Mouse Left and XInput A). More advanced mappings such as "Button 1 or 2 and NOT button 3" are possible. I hope the GUI after right clicking a button isn't too confusing(may change it to be a bit more user friendly). Hopefully, I didn't break OSX stuff by 'const'ing a few functions.</title>
<updated>2010-06-21T03:12:16+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2010-06-21T03:12:16+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=9e3b65368873fd26f21e2568b2c67d00ec96d6a5'/>
<id>9e3b65368873fd26f21e2568b2c67d00ec96d6a5</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5757 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5757 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>New GCPad/Wiimote: Hopefully fixed lock up issues with DirectInput devices. Wiimote tilt should work with keyboard keys/gamepad buttons now as well as IR Forward/Backward(which was added). Made input detection buttons display "[ waiting ]" while waiting for input. minor fixes/cleanups.</title>
<updated>2010-06-12T02:08:01+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2010-06-12T02:08:01+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=ff5081942ad26557a5c6eddfb44d19fd99964ad5'/>
<id>ff5081942ad26557a5c6eddfb44d19fd99964ad5</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5651 8ced0084-cf51-0410-be5f-012b33b47a6e
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5651 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
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