<feed xmlns='http://www.w3.org/2005/Atom'>
<title>dolphin/Source/Core/InputCommon/Src/ControllerInterface, branch 3.5</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Clean up gcc/g++ compiler warnings that have accumulated.</title>
<updated>2012-12-10T06:40:28+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2012-12-10T06:40:28+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e85438cba05c88d088a26572e88e3996b38d88ed'/>
<id>e85438cba05c88d088a26572e88e3996b38d88ed</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Re-add hack to use SDL/SDL.h ifndef _WIN32.</title>
<updated>2012-07-15T02:50:58+00:00</updated>
<author>
<name>Scott Moreau</name>
<email>oreaus@gmail.com</email>
</author>
<published>2012-07-14T22:58:31+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=0e1348c839cd55a2321dda3a47f13dd5ee7075ef'/>
<id>0e1348c839cd55a2321dda3a47f13dd5ee7075ef</id>
<content type='text'>
The correct convention is to use #include SDL.h in all cases but we have to
do this so Externals/SDL builds, which isn't in the best shape.
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<pre>
The correct convention is to use #include SDL.h in all cases but we have to
do this so Externals/SDL builds, which isn't in the best shape.
</pre>
</div>
</content>
</entry>
<entry>
<title>Add periodic effects for haptic devices.</title>
<updated>2012-07-13T01:47:17+00:00</updated>
<author>
<name>Scott Moreau</name>
<email>oreaus@gmail.com</email>
</author>
<published>2012-07-11T20:48:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=d34418100be19fdbdf112febde3303edd48c9247'/>
<id>d34418100be19fdbdf112febde3303edd48c9247</id>
<content type='text'>
This adds support for drivers supporting sine, square and triangle
periodic haptic effects. This allows rumble to work on devices/drivers
supporting these effects, such as an xbox controller using the xpad
driver under Linux.
</content>
<content type='xhtml'>
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<pre>
This adds support for drivers supporting sine, square and triangle
periodic haptic effects. This allows rumble to work on devices/drivers
supporting these effects, such as an xbox controller using the xpad
driver under Linux.
</pre>
</div>
</content>
</entry>
<entry>
<title>Add SDL2 support to build system.</title>
<updated>2012-07-13T01:47:17+00:00</updated>
<author>
<name>Scott Moreau</name>
<email>oreaus@gmail.com</email>
</author>
<published>2012-07-12T22:38:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=80c15f21b4556394330918d32e30b6c1bbbce42e'/>
<id>80c15f21b4556394330918d32e30b6c1bbbce42e</id>
<content type='text'>
Dolphin code already builds against SDL2 but the build system never
checks for SDL2, which is the what latest SDL is called now. SDL2
replaces SDL 1.3. This allows Dolphin to be build against SDL2, which
activates certain new features such as the haptic interface.
</content>
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<pre>
Dolphin code already builds against SDL2 but the build system never
checks for SDL2, which is the what latest SDL is called now. SDL2
replaces SDL 1.3. This allows Dolphin to be build against SDL2, which
activates certain new features such as the haptic interface.
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix DirectInput D-Pad handling.</title>
<updated>2012-05-02T06:31:38+00:00</updated>
<author>
<name>Billiard26</name>
<email>Billiard26@gmail.com</email>
</author>
<published>2012-05-02T06:31:38+00:00</published>
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</entry>
<entry>
<title>Merge branch 'fix-real-gcpad-sticks'</title>
<updated>2011-12-13T05:25:32+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2011-12-13T05:25:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=b44918d1ed999df6ae7e767546028e7fc5f693b0'/>
<id>b44918d1ed999df6ae7e767546028e7fc5f693b0</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>detect input at 55% to catch silly c-stick range</title>
<updated>2011-12-13T05:24:10+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2011-12-13T05:24:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=09d2301fed1f55989e937bcc45897426347e3b44'/>
<id>09d2301fed1f55989e937bcc45897426347e3b44</id>
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<pre>
</pre>
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</entry>
<entry>
<title>Fixed the controller config so that it lists DInput controllers with special characters (like the Registered (R) sign) in their name.  UTF8 is used to match the encoding used by the Wx GUI.</title>
<updated>2011-10-01T11:50:15+00:00</updated>
<author>
<name>skidau</name>
<email>skidau@gmail.com</email>
</author>
<published>2011-10-01T11:50:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=e76bc71efe8c3c724e14a2f741fe4f34669d1bea'/>
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</pre>
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</content>
</entry>
<entry>
<title>Untested attempt to fix real gcpad sticks not being detected by the input configuration dialogs.</title>
<updated>2011-09-01T01:46:04+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2011-09-01T01:46:04+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=931a31decae90efdd18b763030c9e07630339a47'/>
<id>931a31decae90efdd18b763030c9e07630339a47</id>
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<pre>
</pre>
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</content>
</entry>
<entry>
<title>Apply the simple NULL-checking patch from issue 4311.</title>
<updated>2011-06-15T12:50:47+00:00</updated>
<author>
<name>DimitriPilot3</name>
<email>DimitriPilot3@gmail.com</email>
</author>
<published>2011-06-15T12:50:47+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=d4d7e2515ffbd34bf32f6a56bd5c69aa38f0a507'/>
<id>d4d7e2515ffbd34bf32f6a56bd5c69aa38f0a507</id>
<content type='text'>
Judging by the feedback provided by other OSX users, this appears to fix the crash when starting Dolphin on OSX with devices that have an empty name.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7598 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Judging by the feedback provided by other OSX users, this appears to fix the crash when starting Dolphin on OSX with devices that have an empty name.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7598 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
</feed>
