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<title>dolphin/Source/Core/InputCommon/Src/UDPWiimote.cpp, branch 4.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/'/>
<entry>
<title>Kill off dangling else's in the InputCommon project.</title>
<updated>2013-04-15T02:53:10+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-04-15T02:53:10+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=8a9fcd3014a4aee23b6fb7008a02679f8bf96200'/>
<id>8a9fcd3014a4aee23b6fb7008a02679f8bf96200</id>
<content type='text'>
Some indentations were also too far for some things. Fixed this.

Also update the license header to show Git instead of SVN.

Got rid of some trailing spaces/tabs too.
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<pre>
Some indentations were also too far for some things. Fixed this.

Also update the license header to show Git instead of SVN.

Got rid of some trailing spaces/tabs too.
</pre>
</div>
</content>
</entry>
<entry>
<title>Revert "mem_fun -&gt; mem_fn."</title>
<updated>2013-01-24T04:38:49+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-01-24T04:38:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=fe7e691d77550195f71ae2b7af67c6395493908d'/>
<id>fe7e691d77550195f71ae2b7af67c6395493908d</id>
<content type='text'>
This reverts commit b7d32b0a3d810736b2e1151d6d8b9da85ebfbcf3.

OSX C++ std library in charge of holding back progress (as usual).
</content>
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<pre>
This reverts commit b7d32b0a3d810736b2e1151d6d8b9da85ebfbcf3.

OSX C++ std library in charge of holding back progress (as usual).
</pre>
</div>
</content>
</entry>
<entry>
<title>mem_fun -&gt; mem_fn.</title>
<updated>2013-01-24T04:29:50+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2013-01-24T04:29:50+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=b7d32b0a3d810736b2e1151d6d8b9da85ebfbcf3'/>
<id>b7d32b0a3d810736b2e1151d6d8b9da85ebfbcf3</id>
<content type='text'>
mem_fun is deprecated in C++11. Also it does everything mem_fun can do, but more conveniently.
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<pre>
mem_fun is deprecated in C++11. Also it does everything mem_fun can do, but more conveniently.
</pre>
</div>
</content>
</entry>
<entry>
<title>Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes.</title>
<updated>2011-03-05T06:11:26+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2011-03-05T06:11:26+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=423018f811ce8c1682735d33a3790031b8c08576'/>
<id>423018f811ce8c1682735d33a3790031b8c08576</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7294 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7294 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Replace install wii menu option tools to install wad</title>
<updated>2011-03-05T05:07:44+00:00</updated>
<author>
<name>LPFaint99</name>
<email>lpfaint99@gmail.com</email>
</author>
<published>2011-03-05T05:07:44+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=708f6f7299f4ec8646d204236eb30939ddfc238e'/>
<id>708f6f7299f4ec8646d204236eb30939ddfc238e</id>
<content type='text'>
Add the option to clear a title from the NANDContentLoader and attempt to reload it
This allows the using the system menu immediately after installing rather than requiring a relaunch

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7290 8ced0084-cf51-0410-be5f-012b33b47a6e
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Add the option to clear a title from the NANDContentLoader and attempt to reload it
This allows the using the system menu immediately after installing rather than requiring a relaunch

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7290 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Eliminate some trampoline functions.</title>
<updated>2011-01-31T08:19:27+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2011-01-31T08:19:27+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=1de40588acd0bfa6d49e3d94fef2cbd6dc09f6e5'/>
<id>1de40588acd0bfa6d49e3d94fef2cbd6dc09f6e5</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7015 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7015 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Replaced Common::Thread with a partial implementation of std::thread. (rvalue references are used if available, &lt;thread&gt; is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p).</title>
<updated>2011-01-27T20:47:58+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2011-01-27T20:47:58+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=2c05c49a04aa838047417825c289958efb59ee3c'/>
<id>2c05c49a04aa838047417825c289958efb59ee3c</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6933 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
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<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6933 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.</title>
<updated>2010-11-14T13:30:57+00:00</updated>
<author>
<name>j4ck.fr0st</name>
<email>j4ck.fr0st@gmail.com</email>
</author>
<published>2010-11-14T13:30:57+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=01ac354e9782d7e781625cfd7f3b843ca2938163'/>
<id>01ac354e9782d7e781625cfd7f3b843ca2938163</id>
<content type='text'>
Please test this, I don't have any phones or whatever capable of communicating with it.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6405 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
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<pre>
Please test this, I don't have any phones or whatever capable of communicating with it.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6405 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)</title>
<updated>2010-10-12T19:42:29+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2010-10-12T19:42:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=7e08fc19fc58413bf432f6b9e0e29deb4213d0e6'/>
<id>7e08fc19fc58413bf432f6b9e0e29deb4213d0e6</id>
<content type='text'>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6270 8ced0084-cf51-0410-be5f-012b33b47a6e
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6270 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
<entry>
<title>9/10-bit accelerometer data interleaved with buttons</title>
<updated>2010-08-24T08:48:09+00:00</updated>
<author>
<name>dapetcu21</name>
<email>dapetcu21@gmail.com</email>
</author>
<published>2010-08-24T08:48:09+00:00</published>
<link rel='alternate' type='text/html' href='https://git.dog6.net/dolphin/commit/?id=b7ecd01686fedb5a4c5b41aa833edeb98b7d85d9'/>
<id>b7ecd01686fedb5a4c5b41aa833edeb98b7d85d9</id>
<content type='text'>
some useless IR pointer math... It still doesn't make rotation work
a sign fix when tilting along y axis (twisting the wiimote)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6121 8ced0084-cf51-0410-be5f-012b33b47a6e
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<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
some useless IR pointer math... It still doesn't make rotation work
a sign fix when tilting along y axis (twisting the wiimote)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6121 8ced0084-cf51-0410-be5f-012b33b47a6e
</pre>
</div>
</content>
</entry>
</feed>
