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<title>dolphin/Source/Core/InputCommon, branch 3.5</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Clean up gcc/g++ compiler warnings that have accumulated.</title>
<updated>2012-12-10T06:40:28+00:00</updated>
<author>
<name>Glenn Rice</name>
<email>glennricster@gmail.com</email>
</author>
<published>2012-12-10T06:40:28+00:00</published>
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<entry>
<title>Re-add hack to use SDL/SDL.h ifndef _WIN32.</title>
<updated>2012-07-15T02:50:58+00:00</updated>
<author>
<name>Scott Moreau</name>
<email>oreaus@gmail.com</email>
</author>
<published>2012-07-14T22:58:31+00:00</published>
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The correct convention is to use #include SDL.h in all cases but we have to
do this so Externals/SDL builds, which isn't in the best shape.
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The correct convention is to use #include SDL.h in all cases but we have to
do this so Externals/SDL builds, which isn't in the best shape.
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</entry>
<entry>
<title>Add periodic effects for haptic devices.</title>
<updated>2012-07-13T01:47:17+00:00</updated>
<author>
<name>Scott Moreau</name>
<email>oreaus@gmail.com</email>
</author>
<published>2012-07-11T20:48:15+00:00</published>
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This adds support for drivers supporting sine, square and triangle
periodic haptic effects. This allows rumble to work on devices/drivers
supporting these effects, such as an xbox controller using the xpad
driver under Linux.
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This adds support for drivers supporting sine, square and triangle
periodic haptic effects. This allows rumble to work on devices/drivers
supporting these effects, such as an xbox controller using the xpad
driver under Linux.
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</content>
</entry>
<entry>
<title>Add SDL2 support to build system.</title>
<updated>2012-07-13T01:47:17+00:00</updated>
<author>
<name>Scott Moreau</name>
<email>oreaus@gmail.com</email>
</author>
<published>2012-07-12T22:38:29+00:00</published>
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Dolphin code already builds against SDL2 but the build system never
checks for SDL2, which is the what latest SDL is called now. SDL2
replaces SDL 1.3. This allows Dolphin to be build against SDL2, which
activates certain new features such as the haptic interface.
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Dolphin code already builds against SDL2 but the build system never
checks for SDL2, which is the what latest SDL is called now. SDL2
replaces SDL 1.3. This allows Dolphin to be build against SDL2, which
activates certain new features such as the haptic interface.
</pre>
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</content>
</entry>
<entry>
<title>Fix DirectInput D-Pad handling.</title>
<updated>2012-05-02T06:31:38+00:00</updated>
<author>
<name>Billiard26</name>
<email>Billiard26@gmail.com</email>
</author>
<published>2012-05-02T06:31:38+00:00</published>
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<entry>
<title>Remove scons-related files</title>
<updated>2012-03-25T19:55:02+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2012-03-25T19:55:02+00:00</published>
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<entry>
<title>remove scons files from VS projects</title>
<updated>2012-03-18T13:41:12+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2012-03-18T13:41:12+00:00</published>
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</entry>
<entry>
<title>Merge branch 'fix-real-gcpad-sticks'</title>
<updated>2011-12-13T05:25:32+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2011-12-13T05:25:32+00:00</published>
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<entry>
<title>detect input at 55% to catch silly c-stick range</title>
<updated>2011-12-13T05:24:10+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2011-12-13T05:24:10+00:00</published>
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</entry>
<entry>
<title>remove hacky old MicButton stuff</title>
<updated>2011-10-04T06:46:00+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2011-10-04T05:54:15+00:00</published>
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