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<title>dolphin/Source/Core/InputCommon, branch release-prep-2407</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Merge pull request #12850 from jordan-woyak/device-sorting</title>
<updated>2024-06-15T19:12:08+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-06-15T19:12:08+00:00</published>
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ControllerInterface: Adjust sort priorities to ensure default keyboard-mouse device is first.</content>
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ControllerInterface: Adjust sort priorities to ensure default keyboard-mouse device is first.</pre>
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<entry>
<title>ControllerInterface: Adjust sort priorities to ensure default keyboard-mouse device is first.</title>
<updated>2024-06-15T17:41:25+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-06-12T00:13:54+00:00</published>
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<entry>
<title>Merge pull request #12818 from iwubcode/json_file_operations</title>
<updated>2024-06-15T14:43:38+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-06-15T14:43:38+00:00</published>
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Common: add Json helper utilities for loading or saving to a file</content>
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Common: add Json helper utilities for loading or saving to a file</pre>
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<entry>
<title>InputCommon / VideoCommon: update to use new JsonFromFile function</title>
<updated>2024-06-01T04:13:25+00:00</updated>
<author>
<name>iwubcode</name>
<email>iwubcode@users.noreply.github.com</email>
</author>
<published>2024-06-01T04:13:25+00:00</published>
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<entry>
<title>TAS Input: Enable hotkeys and controller input when Input has focus</title>
<updated>2024-05-31T22:14:44+00:00</updated>
<author>
<name>Dentomologist</name>
<email>dentomologist@gmail.com</email>
</author>
<published>2024-05-26T23:50:12+00:00</published>
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<id>c3bdd05d2a7d5c0a5b513481ab929cef66e5249b</id>
<content type='text'>
Enable emulator hotkeys and controller input (when that option is
enabled) when a TAS Input window has focus, as if it was the render
window instead.  This allows TASers to use frame advance and the like
without having to switch the focused window or disabling Hotkeys Require
Window Focus which also picks up keypresses while other apps are active.

Cursor updates are disabled when the TAS Input window has focus, as
otherwise the Wii IR widget (and anything else controlled by the mouse)
becomes unusable. The cursor continues to work normally when the render
window has focus.
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Enable emulator hotkeys and controller input (when that option is
enabled) when a TAS Input window has focus, as if it was the render
window instead.  This allows TASers to use frame advance and the like
without having to switch the focused window or disabling Hotkeys Require
Window Focus which also picks up keypresses while other apps are active.

Cursor updates are disabled when the TAS Input window has focus, as
otherwise the Wii IR widget (and anything else controlled by the mouse)
becomes unusable. The cursor continues to work normally when the render
window has focus.
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</entry>
<entry>
<title>Merge pull request #12711 from jordan-woyak/modifier-range-ini-default</title>
<updated>2024-05-21T20:11:42+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-05-21T20:11:42+00:00</published>
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<id>321dc9b76deff1dc3053dd26d1b5f5248bbdc206</id>
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InputCommon: Fix unnecessary "Modifier/Range" ini file entries.</content>
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InputCommon: Fix unnecessary "Modifier/Range" ini file entries.</pre>
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<entry>
<title>port to OpenBSD</title>
<updated>2024-04-22T20:50:47+00:00</updated>
<author>
<name>Guilherme Janczak</name>
<email>guilherme.janczak@yandex.com</email>
</author>
<published>2024-04-18T10:58:08+00:00</published>
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<entry>
<title>InputCommon: Fix unnecessary "Modifier/Range" ini file entries.</title>
<updated>2024-04-15T23:32:31+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-04-15T23:32:31+00:00</published>
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<entry>
<title>DolphinQt/Mapping: Disable relative input when "Mouse Controlled Pointing" button is pressed.</title>
<updated>2024-04-15T19:52:26+00:00</updated>
<author>
<name>Jordan Woyak</name>
<email>jordan.woyak@gmail.com</email>
</author>
<published>2024-04-15T19:51:06+00:00</published>
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<entry>
<title>Android/ControllerInterface: Run the init code</title>
<updated>2024-04-13T20:39:10+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2024-04-13T20:39:10+00:00</published>
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This was broken by a9a9fdd9e9. Because Init didn't run, the Android
input backend would crash whenever it tried to call into JVM code.
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This was broken by a9a9fdd9e9. Because Init didn't run, the Android
input backend would crash whenever it tried to call into JVM code.
</pre>
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