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<title>dolphin/Source/Core/UICommon/NetPlayIndex.h, branch master</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Fix all uninitialized variable warnings (C26495)</title>
<updated>2021-10-13T19:32:16+00:00</updated>
<author>
<name>Pokechu22</name>
<email>Pokechu022@gmail.com</email>
</author>
<published>2021-09-04T04:43:19+00:00</published>
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<entry>
<title>treewide: convert GPLv2+ license info to SPDX tags</title>
<updated>2021-07-05T02:35:56+00:00</updated>
<author>
<name>Pierre Bourdon</name>
<email>delroth@gmail.com</email>
</author>
<published>2021-07-05T01:22:19+00:00</published>
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
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SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
</pre>
</div>
</content>
</entry>
<entry>
<title>UICommon/NetPlayIndex: Use a std::string_view for EncryptID()/DecryptID()</title>
<updated>2019-08-04T16:32:33+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-08-04T16:32:29+00:00</published>
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These parameters only acted as views into the provided strings, so these
can just be turned into non-owning string views.
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These parameters only acted as views into the provided strings, so these
can just be turned into non-owning string views.
</pre>
</div>
</content>
</entry>
<entry>
<title>UICommon/NetPlayIndex: Take NetPlaySession by const reference for Add()</title>
<updated>2019-08-04T16:29:17+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2019-08-04T16:29:15+00:00</published>
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<id>2830fe820d8eadb333ca6dbdf2f12c902a7f7ed2</id>
<content type='text'>
This isn't std::moved wholesale into a member variable or further
std::moved into another function, so it's better to take it by const
reference here to avoid unnecessary reallocations of contained
std::string instances.
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<pre>
This isn't std::moved wholesale into a member variable or further
std::moved into another function, so it's better to take it by const
reference here to avoid unnecessary reallocations of contained
std::string instances.
</pre>
</div>
</content>
</entry>
<entry>
<title>Qt/NetPlay: Show feedback for index adding</title>
<updated>2019-04-11T19:26:00+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2019-04-10T23:21:40+00:00</published>
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</entry>
<entry>
<title>Merge pull request #7964 from Techjar/fix-netplayindex-segfault</title>
<updated>2019-04-09T10:45:58+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2019-04-09T10:45:58+00:00</published>
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<id>746849f8919d0f3b28738d2e70c4fdb707e01dd7</id>
<content type='text'>
UICommon/NetPlayIndex: Fix random segfaults after quitting NetPlay</content>
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<pre>
UICommon/NetPlayIndex: Fix random segfaults after quitting NetPlay</pre>
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</content>
</entry>
<entry>
<title>Qt/NetPlayBrowser: Various small fixes</title>
<updated>2019-04-07T22:01:23+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2019-04-07T21:53:13+00:00</published>
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<entry>
<title>UICommon/NetPlayIndex: Fix random segfaults after quitting NetPlay</title>
<updated>2019-04-06T21:23:37+00:00</updated>
<author>
<name>Techjar</name>
<email>tecknojar@gmail.com</email>
</author>
<published>2019-04-06T12:09:20+00:00</published>
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<id>dc552f2cbb204b4ad53bdcdc324bf1ab7baf410a</id>
<content type='text'>
We can't join a detached thread, so NetPlayIndex gets deleted before
the notification thread exits, creating a race condition. We switch to
using Common::Event because just sleeping leaves the UI hung on the
thread join for a few seconds.
</content>
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<pre>
We can't join a detached thread, so NetPlayIndex gets deleted before
the notification thread exits, creating a race condition. We switch to
using Common::Event because just sleeping leaves the UI hung on the
thread join for a few seconds.
</pre>
</div>
</content>
</entry>
<entry>
<title>Qt/NetPlay: Integrate NetPlayIndex</title>
<updated>2019-04-06T10:27:30+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2019-03-30T13:50:57+00:00</published>
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<entry>
<title>UICommon: Add NetPlayIndex helper</title>
<updated>2019-03-30T16:13:57+00:00</updated>
<author>
<name>spycrab</name>
<email>spycrab@users.noreply.github.com</email>
</author>
<published>2019-03-30T13:48:46+00:00</published>
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