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<title>dolphin/Source/Core/UICommon/UICommon.cpp, branch 2409</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>Merge pull request #13010 from OatmealDome/goodbye-steam</title>
<updated>2024-08-16T19:03:38+00:00</updated>
<author>
<name>Tilka</name>
<email>tilkax@gmail.com</email>
</author>
<published>2024-08-16T19:03:38+00:00</published>
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<id>45d6653a6d0e7724804cc45cb9e567148eeb6dfe</id>
<content type='text'>
Remove Steam support</content>
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Remove Steam support</pre>
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</content>
</entry>
<entry>
<title>UICommon: Remove Steam user directory logic</title>
<updated>2024-08-15T16:42:16+00:00</updated>
<author>
<name>OatmealDome</name>
<email>julian@oatmealdome.me</email>
</author>
<published>2024-08-15T16:37:57+00:00</published>
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</pre>
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</entry>
<entry>
<title>Detect when running inside a flatpak sandbox</title>
<updated>2024-08-12T16:53:12+00:00</updated>
<author>
<name>Carles Pastor</name>
<email>cpbadosa@gmail.com</email>
</author>
<published>2022-08-28T09:56:48+00:00</published>
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</pre>
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</entry>
<entry>
<title>AchievementManager: Cache Badges on Disk</title>
<updated>2024-07-04T20:12:28+00:00</updated>
<author>
<name>LillyJadeKatrin</name>
<email>lilly.kitty.1988@gmail.com</email>
</author>
<published>2024-06-27T00:05:54+00:00</published>
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<id>bf97305a60a605b02e169add190dea35f74d789a</id>
<content type='text'>
Badges are saved in /User/Cache/RetroAchievements on first download and reused from there instead of redownloaded.
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Badges are saved in /User/Cache/RetroAchievements on first download and reused from there instead of redownloaded.
</pre>
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</content>
</entry>
<entry>
<title>JitCache: Software Profiling Restoration</title>
<updated>2024-04-09T20:43:31+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2024-04-05T23:21:10+00:00</published>
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<id>ee8bcf2cccfcc822aea9288df3da8a345ae67467</id>
<content type='text'>
Rekindle software JIT profiling with a std::chrono conversion and a config connection.
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Rekindle software JIT profiling with a std::chrono conversion and a config connection.
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</entry>
<entry>
<title>BranchWatchDialog: A Total Replacement for CodeDiffDialog</title>
<updated>2024-02-27T19:40:58+00:00</updated>
<author>
<name>mitaclaw</name>
<email>140017135+mitaclaw@users.noreply.github.com</email>
</author>
<published>2023-12-07T17:36:02+00:00</published>
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<id>8134c8a57211f54cf2109ae3c068c0c94370f786</id>
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With a purpose-built Branch Watch feature built into the emulated system: BranchWatchDialog, replacing CodeDiffDialog, is now better than ever!
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With a purpose-built Branch Watch feature built into the emulated system: BranchWatchDialog, replacing CodeDiffDialog, is now better than ever!
</pre>
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</content>
</entry>
<entry>
<title>Core: Move Emulation IOS instance to System.</title>
<updated>2024-02-07T21:07:30+00:00</updated>
<author>
<name>Admiral H. Curtiss</name>
<email>pikachu025@gmail.com</email>
</author>
<published>2024-02-06T02:31:34+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>UICommon: Remove global system accessor in TriggerSTMPowerEvent()</title>
<updated>2023-12-19T00:17:16+00:00</updated>
<author>
<name>Lioncache</name>
<email>mai.iam2048@gmail.com</email>
</author>
<published>2023-12-19T00:17:13+00:00</published>
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<id>00f494307fa55c921ad1950cbba3d0ccbef6b762</id>
<content type='text'>
This can be passed through via the IOS instance.
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This can be passed through via the IOS instance.
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</entry>
<entry>
<title>Parser and Assembler implementations</title>
<updated>2023-12-13T13:32:20+00:00</updated>
<author>
<name>vyuuui</name>
<email>tyrannicanine@gmail.com</email>
</author>
<published>2022-12-18T08:43:28+00:00</published>
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</pre>
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</entry>
<entry>
<title>Use structs for config callback IDs</title>
<updated>2023-08-17T17:19:26+00:00</updated>
<author>
<name>JosJuice</name>
<email>josjuice@gmail.com</email>
</author>
<published>2023-08-16T19:37:12+00:00</published>
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<id>7197e3abd0831e0d551fd3b2cd7e3346ce04bc68</id>
<content type='text'>
This way you can't mix up regular config callback IDs and CPU thread
config callback IDs. (It would be rather bad if you did!)
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This way you can't mix up regular config callback IDs and CPU thread
config callback IDs. (It would be rather bad if you did!)
</pre>
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</content>
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