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<title>dolphin/Source/Core/VideoBackends/D3D/D3D.vcxproj, branch stable</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>D3D: Remove dependency on wxWidgets</title>
<updated>2015-04-15T02:27:03+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2015-04-15T02:27:00+00:00</published>
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<id>bdde6b2a7c594f7b1422b2edcf844f0bcbee93fd</id>
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This hasn't been necessary for ages
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This hasn't been necessary for ages
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</entry>
<entry>
<title>VideoCommon: Merge PointGeometryShader into GeometryShaderGen.</title>
<updated>2014-12-15T21:47:43+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-15T21:29:56+00:00</published>
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<id>8ae738ff3076aa2b4cec254f3d5dcfe2fea95d88</id>
<content type='text'>
This adds point-width emulation support to OpenGL.
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This adds point-width emulation support to OpenGL.
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</entry>
<entry>
<title>VideoCommon: Merge LineGeometryShader into GeometryShaderGen.</title>
<updated>2014-12-15T21:47:42+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-15T21:12:17+00:00</published>
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<id>55e60a9c2242713a93621ca1b618930e5c61aef0</id>
<content type='text'>
This adds line-width emulation support to OpenGL.
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This adds line-width emulation support to OpenGL.
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</content>
</entry>
<entry>
<title>D3D: Add GeometryShaderCache.</title>
<updated>2014-12-14T12:28:41+00:00</updated>
<author>
<name>Jules Blok</name>
<email>jules.blok@gmail.com</email>
</author>
<published>2014-12-03T21:17:56+00:00</published>
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</entry>
<entry>
<title>Add HW bounding Box support to d3d backend</title>
<updated>2014-12-05T18:03:24+00:00</updated>
<author>
<name>Rodolfo Bogado</name>
<email>rodolfoosvaldobogado@gmail.com</email>
</author>
<published>2014-12-05T02:01:20+00:00</published>
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</entry>
<entry>
<title>D3D: moved render state cache implementation to D3DState.h/cpp</title>
<updated>2014-10-15T18:22:41+00:00</updated>
<author>
<name>Yuriy O'Donnell</name>
<email>yuriyo@gmail.com</email>
</author>
<published>2014-06-23T06:11:07+00:00</published>
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<id>21655dc61a81845c88ebc20934c76a2ad93f1f3a</id>
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</entry>
<entry>
<title>D3D: Moved render state cache into separate source files.</title>
<updated>2014-10-15T18:22:39+00:00</updated>
<author>
<name>Yuriy O'Donnell</name>
<email>yuriyo@gmail.com</email>
</author>
<published>2014-06-08T22:36:26+00:00</published>
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<id>2e4667caaa517392e8fbce00af5cf189d8960f2c</id>
<content type='text'>
Refactored  StateCache::Get() to early out for narrower indentation.
Added comments to clarify ownership of objects returned by  StateCache::Get().
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Refactored  StateCache::Get() to early out for narrower indentation.
Added comments to clarify ownership of objects returned by  StateCache::Get().
</pre>
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</content>
</entry>
<entry>
<title>msvc: remove some remnants of SDL and DSound from projects and general cleanup.</title>
<updated>2014-09-02T04:27:44+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2014-08-31T12:51:38+00:00</published>
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</entry>
<entry>
<title>Windows: Use a shared precompiled header for dolphin code under Source/</title>
<updated>2014-08-15T06:51:13+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2014-08-15T06:51:13+00:00</published>
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</entry>
<entry>
<title>Remove the 32-bit config platform from the VS solution and projects</title>
<updated>2014-06-25T02:07:26+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2014-06-25T01:57:43+00:00</published>
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