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<title>dolphin/Source/Core/VideoBackends/D3D/D3DBase.cpp, branch 5.0</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<entry>
<title>VideoCommon: Header cleanup</title>
<updated>2016-01-18T01:11:45+00:00</updated>
<author>
<name>Lioncash</name>
<email>mathew1800@gmail.com</email>
</author>
<published>2016-01-17T21:54:31+00:00</published>
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Also remedies places where the video backends and core rely on things
being indirectly included.
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Also remedies places where the video backends and core rely on things
being indirectly included.
</pre>
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</content>
</entry>
<entry>
<title>MSAA: Store samples in ini files.</title>
<updated>2015-12-15T08:41:01+00:00</updated>
<author>
<name>degasus</name>
<email>wickmarkus@web.de</email>
</author>
<published>2015-12-12T12:00:08+00:00</published>
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</entry>
<entry>
<title>Improved D3D and OGL AA option UI</title>
<updated>2015-09-25T16:05:18+00:00</updated>
<author>
<name>Anthony Serna</name>
<email>aserna3@gmail.com</email>
</author>
<published>2015-09-15T01:49:48+00:00</published>
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<content type='text'>
Removed Quality Levels from D3D AA options

Dropdown text now shows whether you're applying MSAA or SSAA

Added a description for SSAA

Moved SSAA checkbox

Cleaned up AA in backends slightly. Supported modes is now a list of ints.
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Removed Quality Levels from D3D AA options

Dropdown text now shows whether you're applying MSAA or SSAA

Added a description for SSAA

Moved SSAA checkbox

Cleaned up AA in backends slightly. Supported modes is now a list of ints.
</pre>
</div>
</content>
</entry>
<entry>
<title>Set copyright year to when a file was created</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-24T04:55:12+00:00</published>
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</entry>
<entry>
<title>Update license headers to GPLv2+</title>
<updated>2015-05-25T11:22:31+00:00</updated>
<author>
<name>Tillmann Karras</name>
<email>tilkax@gmail.com</email>
</author>
<published>2015-05-17T23:08:10+00:00</published>
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<entry>
<title>Merge pull request #2026 from mrgreywater/d3d-debugbreak</title>
<updated>2015-05-08T02:29:21+00:00</updated>
<author>
<name>shuffle2</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2015-05-08T02:29:21+00:00</published>
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D3D: More debug information and break on error</content>
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D3D: More debug information and break on error</pre>
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</entry>
<entry>
<title>quiet some warnings which appear on vs2015.</title>
<updated>2015-03-16T02:28:47+00:00</updated>
<author>
<name>Shawn Hoffman</name>
<email>godisgovernment@gmail.com</email>
</author>
<published>2015-03-16T02:28:47+00:00</published>
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quieted warnings include shadowed variable names and integer extensions.
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quieted warnings include shadowed variable names and integer extensions.
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</entry>
<entry>
<title>D3D: replace memset, fix warning</title>
<updated>2015-02-12T13:45:05+00:00</updated>
<author>
<name>mr.greywater</name>
<email>mr.greywater@googlemail.com</email>
</author>
<published>2015-02-12T13:45:05+00:00</published>
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<entry>
<title>D3D: Add break on error in debug build</title>
<updated>2015-02-12T13:34:34+00:00</updated>
<author>
<name>mr.greywater</name>
<email>mr.greywater@googlemail.com</email>
</author>
<published>2015-02-09T12:00:42+00:00</published>
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<entry>
<title>D3D: allow selecting adapters with no outputs.</title>
<updated>2015-01-17T22:27:11+00:00</updated>
<author>
<name>magumagu</name>
<email>magumagu9@gmail.com</email>
</author>
<published>2015-01-17T22:27:11+00:00</published>
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<id>7d5abb4eb49fc26e533e1b6b7febc1fd42c31e66</id>
<content type='text'>
The result might be a little iffy in complicated situations (i.e. you have
three graphics cards and monitors hooked up to two of them), but we really
need better UI for such cases anyway.
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The result might be a little iffy in complicated situations (i.e. you have
three graphics cards and monitors hooked up to two of them), but we really
need better UI for such cases anyway.
</pre>
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</entry>
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