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<title>dolphin/Source/Core/VideoBackends/D3D/D3DState.cpp, branch 2503a</title>
<subtitle>GameCube and Wii emulator</subtitle>
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<title>VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)</title>
<updated>2023-10-06T07:17:42+00:00</updated>
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<title>VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)</title>
<updated>2023-06-28T22:15:31+00:00</updated>
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<title>VideoBackends: add support to allow rendering to multiple output textures</title>
<updated>2023-06-03T19:52:31+00:00</updated>
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<title>VideoBackends: rework d3d11 to specify samplers/bound textures using a bitset with a constant size, instead of hardcoding each individual enumeration value</title>
<updated>2023-02-24T17:32:48+00:00</updated>
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<published>2023-02-11T01:10:55+00:00</published>
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<title>VideoCommon: add constant value to set the allowed maximum number of pixel samplers</title>
<updated>2023-02-10T06:46:11+00:00</updated>
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<name>iwubcode</name>
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<published>2023-02-10T06:28:06+00:00</published>
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<title>Common: Use C++20 &lt;bit&gt; header in BitSet.h</title>
<updated>2022-12-18T15:51:32+00:00</updated>
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<name>JosJuice</name>
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<title>D3D / VideoCommon: generate HLSL from SPIRV</title>
<updated>2022-06-24T23:09:53+00:00</updated>
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<published>2022-05-04T05:41:34+00:00</published>
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<title>VideoBackends/D3D11: Include HRESULT in error messages</title>
<updated>2022-01-09T20:44:15+00:00</updated>
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<published>2021-12-12T20:50:13+00:00</published>
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<title>VideoBackends/D3D: Eliminate CHECK in favor of ASSERT_MSG</title>
<updated>2022-01-09T20:44:13+00:00</updated>
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<name>Pokechu22</name>
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<published>2021-11-10T23:55:33+00:00</published>
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<title>Treewide: Adjust order of includes</title>
<updated>2021-12-10T22:49:57+00:00</updated>
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<name>Pokechu22</name>
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<published>2021-12-10T02:22:16+00:00</published>
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